On Thu, 6 Oct 1994, Rich Skrenta wrote:
> > It's not broken. It's one more offence against realism, but it's not a
> > game destroying one. There are ways to deal with the problem.
> I hope you're not suggesting submitting 254 DROP orders before every MOVE.
> Then someone would make a really big pile of potions, and you'd have
> to cover the 175,760 entity-space as well. desJ would, I'm sure, but
> I'd have to upgrade to a T1 to keep processing turns...
> Rich Skrenta <firstname.lastname@example.org>