In a perfect world, but I don't think so. It would be the same "policy"
decisions you said you would not do for SWEAR.
> o Tie GIVE to ADMIT status?
Actually, even though I didn't see this in the rules, for a short time, I
assumed this was the case. It's the easiest, but the least flexable.
> o Make a parallel admit-like thing for GIVE (say, "RECEIVE")
Makes the most sense to me. Any giving would usually be negotiated anyway.
> o Replace the whole mess with a DECLARE level or bit-set.
Nah. Seems too big a change, when RECIEVE would handle it.
> Rich Skrenta <email@example.com>
An other suggestion: In cities, some kind of NPC arbitrator would be neat.
This would be usefull when dealing with strangers, or even anonymously. As
example, "I will give xxx this if he gives me that". Sort of an expanded
Market. I know this would be difficult, but I think it would add to the
game. Hmm... maybe it would be a good player controled noble job. For a fee...