Any rule sufficiently "hard" for me to feel comfortable employing
could be embodied in the rules. Scott's suggestion is an intriguing
example of such.
> So issue policy, e.g. no swearing nobles as you leave the
> game, or without recompense, or when you see them attempting to go
> back and forth between factions to get aroud limits.
This is so subjective. What seems fair to one player may seem
dishonest to another. *I* don't want to judge these. I want to
make some rules that can be put in the rulebook, coded into the
engine, and then they apply equally to everyone.
Not to mention the fact that studying turn reports is extremely
labor intensive. Obviously I have an interest in not making more
work for myself, but beyond that, do you trust me to figure out
if someone is "cheating" by looking at, say, three player's reports
going back five turns? That could be a meg of reports.
> Is it wrong to buy a noble for 1500 gold? You make the policy...
I am moving in the direction where I think so.
-- Rich Skrenta <email@example.com>