This was my original thinking, but a couple of players argued that it
makes turns too hard to predict, and that it's unreasonable for a single
kamikaze unit to be able to delay a huge killer stack for a day.
> Why 6? This seems kind of low, especially since Mt. Olympus is already civ-7.
6 leaves a three province ripple effect, and some people already interpreted
the rules as saying there was a cap at six.
> I'm still kind of wary of this. I know SWEAR can be a "bad thing", but I
> also see times when it is a "good thing".
Agreed. There are definitely legitimate uses for SWEAR. Unfortunately
it's too easy to abuse, even with restrictions in place.
-- Rich Skrenta <firstname.lastname@example.org>