Gains from experience range in Oly II from none (no effect whatsoever
for the "master" title) to modest (being able to do some activities
slightly more quickly).
There are two reasons for the weak experience system in Oly II:
o After Oly I, I became too conservative about experience
bonuses. I was burned by the runaway economic system,
and synergistic nightmares like the Haste spell, which
was cheap to cast and doubled the productivity of any
group of workers.
o The simple production work in Oly II usually falls out neatly
to 1 unit/man/day or 1 item/noble/day. It's hard to add a
productivity bonus of less than 100% to something like this.
Of course, I could still have bonuses for things like shipcraft.
For example: Have ships produced by a master shipwright hold 50%
more, or be less likely to sink in a storm.
I do think more of these would be a good idea.
-- Rich Skrenta <firstname.lastname@example.org>