> Reply to: RE> Misc. Ideas
> RE: 1) Ruin reconstruction
> For castles and towers, I'm a little skeptical. Would a second medieval
> engineer trust the construction techniques of the guy who built before? Or
> perhaps a 1% chance that the new construction would be built on a faulty
> foundation and collapse when first attacked.
Probably. That can be checked to ascertain that the foundations were
fundamentally solid--far easier than building them. Some of the
cathedrals were build over several centuries--with long pauses when
events caused the economy to dry up and force them to stop for decades.
They trusted the work done before. Medieval construction tended to the
brute and overbuilt approach, lacking the physics to predict how things
would work, there was a lot of (solid) rule of thumb work done.
> RE: 2) Stones from Ruins
> Good idea.
> RE: 3) Lairs to towers.
> I don't know. Seems to me that a lot of monsters would build lairs in places
> which were hidden, but with easy access to prey. Towers tend to be built in
> commanding locations so that they can dominate a region.
Castles dominate a region. Towers are places people curl up in to hide
> RE: 4) Adding to castles
> I think this is a great idea and would add a lot to the game. It would give
> advanced empires something to do besides beating up on their neighbors. And
> it would allow a strategic location to really be nailed down; there's lots of
> precedents for that in Earth history. Hmm, then maybe we would need some
> treachery rules for getting gates left open.
Sounds like a Stealth skill to me. <G>