Re: Time beats phases-and-points
Rich Skrenta (email@example.com)
Mon, 26 Sep 1994 13:46:51 -0400 (EDT)
> HOWEVER, I do wish you;d allow diagonal movement, and make it cost
> say 1.5 times as much as an orthogonal move. It's a decent approximation,
> and makes moving faster so you can do more stuff in a month, and
> is more realistic to boot. Is there some reason why this is not done?
Hmmm, no. Should I allow this?
> There is one thing you could do which would vastly cut down on player
I would love to have a player client program. Writing one would
certainly be a challenge, however...
Rich Skrenta <firstname.lastname@example.org>