Re: Time beats phases-and-points

Rich Skrenta (
Mon, 26 Sep 1994 13:46:51 -0400 (EDT)

> HOWEVER, I do wish you;d allow diagonal movement, and make it cost
> say 1.5 times as much as an orthogonal move. It's a decent approximation,
> and makes moving faster so you can do more stuff in a month, and
> is more realistic to boot. Is there some reason why this is not done?

Hmmm, no. Should I allow this?

> There is one thing you could do which would vastly cut down on player
> errors

I would love to have a player client program. Writing one would
certainly be a challenge, however...

Rich Skrenta <>

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