You have a funny defintion of this. BSE had all of this... but each
player's turn was processed separately. Big open-ended games in
general all use this. I can't imagine writing one that didn't use
this. When I say "simultaneous execution", I just mean that all the
turns are execuated simultaneously, in lockstep.
> Consider the advantages of phases-and-points:
> o Order failures don't cascade.
Sure they can.
> Consider STUDY. Instead of varying the amount of time a study order
> takes, let's say we charge study points for the various skills. A
> 1 week skill in Olympia would cost 1 point, etc. We give players 5
> study points to start with, and an extra point each turn.
Dorky. The players can't choose to do other things instead of