Rich Skrenta (email@example.com)
Fri, 23 Sep 1994 14:58:49 -0400 (EDT)
> One that you left off, and that I think is most important.
> * The current combat system often leaves the winner stronger than when
> they started.
> Comment: This is a big misfeature. Attacking someone ought to cost you
> more troops than you capture. The reward for attacking is loot (gold)
> or capturing terrain or whatever.
> Proposed solution: Have 1/2 of the captured troops desert. Or, make
> desertion inversely porportional to the losses that the attacker suffers.
100% of loot is not obtained always. There is code to "lose" some of
it randomly already. Is this backed up by observation of actualy
Rich Skrenta <firstname.lastname@example.org>