Re: Another combat factor

Scott Turner (
Tue, 20 Sep 1994 14:44:04 -0700

>Everything is predictable in Oly II combat because it's all in the
>rules. There are several combat simulators out there based solely on
>the docs.

I'm not convinced that totally predictable combat is the "right thing"
but I'll grant that it does make planning much easier.

But there's at least some things that aren't in the docs, such as the
fact that NPCs don't break like PC units do.

>I like 6-in-a-row-max...

When did you go from 4:1 to 6:1?

Incidentally, I blew the numbers in my 4:1 example. I used (80,80)
for the chimera, so instead of chimera read "nazgul" :-).

-- Scott T.

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