Re: Another combat factor
Bron Campbell Nelson (firstname.lastname@example.org)
Tue, 20 Sep 94 14:03:44 -0700
> > I'd proposed that you choose which side gets to attack based on the
> > square root of the size: sqrt(sizeof(A))/(sqrt(sizeof(A))+sqrt(sizeof(B))).
> Neato. But sqrt might be too harsh, no? The borders are too sharp.
Borders? I don't follow. Maybe if you do this using integer arithmetic
(yuck!) you'd have problems, but I was thinking of ffull floating
point. Maybe I just don't understand what you mean?
Bron Campbell Nelson email@example.com or possibly uunet!sgi.com!bron
These statements are my own, not those of Silicon Graphics.