I believe recently I added just "build" to allow restarting construction.
It figures out what kind of building you're in.
A planned enhancement to the scanner for some time has
been extending it to check arguments to commands.
> I have a different problem with HOSTILE <faction>. Since generally
> speaking I don't know the faction of a unit by looking at it, how
> can I know it in order to attack it? Or does HOSTILE <faction> work
> differently than I presume?
HOSTILE <faction> doesn't generally work, since you can never associate
a noble with a faction.
-- Rich Skrenta <firstname.lastname@example.org>