On a totally different line, have you given any thought to putting together
a set of guidelines for how other people could design scenarios for your game
system? Not sure that you would want to but... :-)
>> I propose to do away with
>> them entirely and instead place guard units and default garrisons in all
>This is a really fascinating idea. Putting aside the analysis, for the
>moment, I am once again faced with the question "Will I ever be able to
>implement such a thing in g1?" Probably not.
>Perhaps I should just be collecting the various good suggestions
>that come by this list and implement them for the second game.
>Rich Skrenta <firstname.lastname@example.org>
-- Chip Charnley email@example.com firstname.lastname@example.org My opinions are my own and do not represent anyone but myself.