Re: Something I Don't Like
Rich Skrenta (email@example.com)
Tue, 13 Sep 1994 11:30:48 -0400 (EDT)
> What is troubling about the current rules is that the game system
> purports to support something which it actually doesn't. All the
> business about fleeing, and chance of capture, etc. make it look as
> though this is a game where losing in combat isn't necessarily fatal. But
> actually, against competent human opponents, it is. I see this as a
> design problem, in that the goals of the design can be easily
Good point. But how to fix?
1) Set temporary invisibility for the loser-escapees, which
expires just before the end of the turn.
2) Make combat take seven days.
Both of these have problems.
3) Disallow attacks from/to loser-escapees for the rest of the
This seems to get the job done with the fewest adverse side-effects.
Rich Skrenta <firstname.lastname@example.org>