On Thu, 8 Sep 1994, Thomas Hudson wrote:
> > OK, that makes sense. How about making each level of road cost the equivalent
> > of a castle (ie., half what I proposed)? I'd still reccommend it decline
> > one level each year. But how about having each level of road increase the
> > civ level of a province by 1? That would help a lot in encouraging people
> > to make the effort to build and maintain them.
> Simple economics time - 1 level of civ is worth no more than $50/month.
> (For a castle province - there _may_ be ways to get $10 extra if you
> have an inn as well, etc). Half the level of workers is still 40 workers,
> costing $80 a month. Thus, I'm spending money, plus noble time, for the
> road, for a minor strategic benefit.
> If you've garrisoned the surrounding provinces, every two levels of road
> give 1 level of civ to an adjacent province, so a garrison in each
> gives you $40, which _does_ mostly offset the cost of the road - but this
> still means we end up with roads in a castle province and nowhere else.
> Personally, there are places I'd like to put in roads, but unless they're
> economically feasible, I suspect they aren't worth it for strategic reasons.