Re: Old players in safe havens

Patrick McLaughlin (
Thu, 8 Sep 1994 10:29:31 -700 (PDT)

Rich, the random access option is probably a better one anyway. It makes
hanging around less tempting to the old players (who can go somewhere and
occupy it and get what they want), but it makes the city and province
equal for those who are there--mostly new players I think with this
change. Everyone can expect to get a crack at some wood, this turn or
next, peasants, etc.

I'd go for that.

On Thu, 8 Sep 1994, Rich Skrenta wrote:

> > Make Imperial City less attractive for older players.
> Sounds reasonable.
> Shutting of PCT4G, recruit, etc. is a bit icky because 1) those are
> a lot of little fires to stamp out -- what a mess, and 2) new players
> like to try for these things too. "You mean I have to go out into
> the wild to try for that stuff?"
> > Leave everything on and every time new players are added, add them to
> > the TOP of Imperial City where they will have "first shot" at the
> > resources.
> This seems elegant on first glance, but there are too many tricks
> to get bumped to the end of the location list. Rather, I'd suggest
> simply making executing order for top-level nobles in safe havens
> be random instead of by list order.
> --
> Rich Skrenta <>

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