Stand by it, David! But that's not what I was replying to. I was
replying to your statement:
> If [price changes] are large enough as to significantly impact on
> strategy, then they are large enough for manipulation to be
Since I quoted this exactly in my message, I don't see why you're
confused. As I said, I don't understand what this means, if anything.
And please don't explain the other half of your statement to me again.
I understood it (and agreed with it) the first time.
I *think* that you believe that a floating market is a bad game design
because it can be manipulated in a bad way by the players. If that's
the case, I'd like to hear your reasoning. I've posted a simulation
you can use as a strawman. I'd love to hear one solid reason or one
example of how the floating market can be abused.
-- Scott T.