Re: number of nobles

Scott Turner (srt@sun-dimas.aero.org)
Wed, 24 Aug 1994 12:18:37 -0700

>There is nothing that has *more* to do with game design, than the
>subjective evaluations of the players. By definition, a game is well
>designed if the players like it.

I'm sorry, but you're wrong about this. While it is true that
well-designed game will be liked by the players, game design is about
understanding what makes games well-liked, and trying to apply that
knowledge to designing new games.

The fact that you, as a player with a particular position in Olympia,
like a feature, has little or nothing to do with whether the feature
is good. In Ancient Olympia, a game feature allowed me to take
control of a powerful stack early on and beat up everyone around me.
That pleased me, but that doesn't mean it was a good feature.

That's not to say that the subjective feelings of the players in
Olympia aren't important. But at the same time, there are certain
well known and well understood principles of what makes for a good
game. If there's something that arguably violates these principles,
it should be examined and analyzed, quite apart from whether or not
the players at the moment think it is a problem.

>I *also* think it should be completely out of the question to change
>something like this, at this point of the game, unless it were a *very*
>*major* problem.

I agree, and even if this were to be changed, I wouldn't suggest an
abrupt or major change.

-- Scott T.


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