Re: Should the _Times_ be anonymous?
Rich Skrenta (firstname.lastname@example.org)
Tue, 23 Aug 1994 14:19:35 -0400 (EDT)
> It seems to me that there already is a mechanism for character-authenticated
> messages, namely the MESSAGE command, which also preserves the
> anonymity of the faction, and player. Perhaps we could add a MESSAGE
> ALL capability. And by the way, may I suggest an ENDMESSAGE command?
> This will greatly reduce the number of errors in use of message it
> seems to me, versus line counting.
Line counting is tedious, but you know it's tedious, you know what
you have to do, and you aren't likely to forget.
Olympia I had a terminator keyword for POST/MESSAGE/etc. Players
would forget it, use END/DONE/FI/whatever instead of whatever the
terminator keyword really was. Switching to line-counting reduced
No, it's not lame programming. I did that on purpose.
Rich Skrenta <email@example.com>