Re: Games and Persona

Rich Skrenta (skrenta@pbm.com)
Mon, 22 Aug 1994 13:38:03 -0400 (EDT)

> On the subject of seeing inside structures: I don't see any need to
> duplicate the position report to hide/not hide interiors of things.
> What you see in a location is already dependent on who you are, e.g.,
> do you know about hidden stuff, have you done a CONTACT, do you have a
> character that is hidden, etc. So why not extend this to the sublocations?
> This would reduce the size of the turn, it seems to me, not increase it.

Originally there weren't multiple views for each location, which is
where I got my thinking on this from. But you're right, since the view
is computed for each player, whether or not you got to see "inside" the
structures could easily be a per-player thing.

One would always see the owner of the structure (the owner's stack).
Other units in the structure would not be shown to outsiders.

Blood Tower [xxx], tower, defense 20, owner:
Feasel the Wicked [501]

Is there a second big army stack in there with Feasel? You don't know.

Comment on this: Yay or Nay?

-- 
Rich Skrenta <skrenta@pbm.com>


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