Re: Allow GIVE/BUY/etc. across zero time routes?
Rich Skrenta (firstname.lastname@example.org)
Mon, 22 Aug 1994 10:07:32 -0400 (EDT)
> I still make errors on my turns; always when I fill it in in a hurry.
> This seems fine to me and rewards, by a very little, those who
> consistently make more effort. Overall, I don't have any real problems,
> although I must admit my main error was not including enough 'move out's
> when in the playtest I had several towers in a castle in a city...having
> a default for that seems to work well for movement.
Yes, the engine now tries to catch obvious omissions of MOVE OUT
and do them for you if you forget. Always safer to not count on
this, though, just like MOVE IN can be dangerous.
Rich Skrenta <email@example.com>