combat attitudes (hostile, defend, neutral, default)
permisions on receiving items with GIVE
I never implemented the third. Should I? What kind of mechanism
would you like to see? Something like:
RECEIVE <who> [item] [qty] # lasts 'till end of turn
Do you like the admit system?
* * *
There are a few problems with the current combat attitudes system.
The biggest issue is that there is no way to specify your global
attitude (i.e. hostile, "attack everyone I meet"). The fact that
there are four commands for this one feature is also starting to
How about if I replace HOSTILE/DEFEND/NEUTRAL/DEFAULT with one DECLARE
DECLARE <attitude> <who> ...
One could specify a global disposition with DECLARE <attitude> 0, i.e.
"declare hostile 0".
The arguments in this declare syntax are backwards from Olympia I's,
but it allows multiple units to be given ("declare defend 501 532 4301").
* * *
Should units inside of buildings that we are hostile towards be attacked?
If you're hostile to Osswid , and upon arriving in a province you
see him in Strong Tower [fx83], should you attack?
* * *
Currently I don't allow one to be hostile to ships. Combined with the
current lack of a global disposition, this is a big problem for naval
There are actually various classes of things you might want to be
all monsters and characters
ships not owned by x, y, z...
so and so if he's not in a tower
so and so if he's not in a big stack
Ugh. Some suggest a clever idea to make all this work!
-- Rich Skrenta <email@example.com>