>My guess is that this is because land movement takes twice as long, in
>general, as sea movement. You can run more sea movements in a turn than
>land movements, so there's more of a chance that something will go wrong.
My nobles devoted to exploration are all mounted and in the same situation.
The way I get around the problem is I tend to kludge a conditional out of
it. Write a months worth of orders assuming all goes well then tack on
additional orders for contingencies. If there is a dependency chain between
the orders than the whole set will net a 0 time and the next contingency will
run even if the next contingency is a study or a make 95 30 to keep the noble
busy for the turn.
>A simple solution might be to simply double all of the movement times.
All this will do is guarantee additional travel time not reduce dead time
except in that you are travelling more time in the month therefore, less
likely to be sitting idle. However, since while travelling you are not
doing anything useful (other than going from here to there) it might as
well be lost days as additional travel days.