Tradegoods are mostly useless. Therefore, finding a market where a rare
good is sold provides no immediate benefit. Only when you haul the item
to a consumer city do you collect the gold.
Now you can tell someone else about finding the item, or you can haul it
there yourself, but either way, I don't think the spirit of trade has been
Regarding the Gatecraft/trade dilema: I'm going to make a gate-aware
distance routine. End of problem. :-)
-- Rich Skrenta <firstname.lastname@example.org>