Re: Battle magic

Joshua Kronengold (JOKHC@CUNYVM.CUNY.EDU)
Fri, 19 Nov 93 05:47:21 EST

On Mon, 15 Nov 93 8:23:08 EST you said:
>I'm considering a timid addition of some battle magic.
>
>David Kerven suggested having a tree of trainable magician's assitants,
>which I thought was a good idea. Here is what I came up with:
>
> +----- acolyte
> /
> peasant --- apprentice --- disciple --- battle priest
> \
> +----- aura deacon
>
Apprentice: do some of the scut work for casting a spell. Take twice as long
as an apprentice caster to do it (no more than 1/3 of a spell's time can be
supplied by apprentices). Requires Magic [106]

Disciple: do some of the work for a spell. No more than 1/3 of the work for a
spell may be supplied by Disciples. Requres a scroll making spell+Magic?

Acolyte: (I don't like mages being classed as priests, even though historically
they are. Aura deacon is silly) supplies one mana {can be tapped for one mana}

I don't like the idea of mages being able to train warriors. Doesn't pass my
credulity circuts. I do like the idea of spells which enhance warriors or
alcolytes (and spells on alcolytes don't wear off, because of the mana) in
interesting ways. For instance:
DEATH TOUCH (spell)
In combat, target will have attack of 100, and on first
successful attack, will kill the struck (even if noble) and fall unconcious
(removing himself from combat). Prehaps permanent on Disciples and Acolytes.
(and, because of maintenence, pretty much useless on everyone else, except
mabye nobles if that is allowed (NBL). In this case, even a greatly superior
force might refrain from attacking some death touchers, since they have a
chance of killing the nobles involved, if a slim one. Defence? Another
spell, of course. Protection from death.

----
| Joshua Kronengold <jokhc@cunyvm.cuny.edu> |
| My Pleasure is my power to please my Mistress: |
| My Power is my pleasure in that power.-Lessingham |


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