Re: Cost of building castles?
Joshua Kronengold (JOKHC@CUNYVM.CUNY.EDU)
Tue, 16 Nov 93 13:39:11 EST
On Tue, 16 Nov 93 6:29:20 EST you said:
>One interesting idea that's been suggested is to allow a castle to
>have an influence over more than one province. For instance, allow a
>guard unit stationed in a province adjacent to a castle province to
>collect taxes in the castle's name.
Personally, I happen to like this idea. It would facilitate a goverment/
kingdom structure, and would even foster multi-player kingdoms, as no single
player could create units (especially with the proposed noble
points revisions) fast enough to keep up with a reasonably sized country, much
less a large one. And unless whoever owned the castle decided to be especially
generous, there would be a certain amount of rather interesting...politics.
Not to meantion embezelment, rebelion, civil war...
I'd suggest only allowing structures to be empowered (I do support cascading
of empowerment, though I'm divided on whether it should be limited), firstly
to forestall the wandring 1200+ per month tax man, and also to allow short term
strugles over stolen tax money.
It would also maintain a distinction between taxes and pillaging which
curre ntly exists: pillaging is taken from them; taxes they bring to you.
You need a structure for them to find you in.
>(Say, one could then let the designated guard units issue the designation
>command for guard units in their remaining unguarded provinces. One then
>gets an interesting spread of power out from a castle. Hmmm. This may all
>be too wierd, though.)
Nope. Interesting, but not weird.
| Joshua Kronengold <firstname.lastname@example.org> |
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