As an aside, I was continually amazed at how lawful the players were.
It seemed there were only a few individuals who ever tried to make their
living by the sword, and most of them were viciously set upon by the rest
of the players.
Not getting a report for a character that dies is a bit much, however.
In a way this is a small part of Scott's original plan that you wouldn't
know what happened to a character until you met up with it again. In such
a system, this would be a natural effect. But I don't think it fits
in well with the current instantaneous communication Olympia.
-- Rich Skrenta <firstname.lastname@example.org>