>This also brings up the idea of another skill class being Mariner. This
>skill would be primarily a ocean based skill but if coupled with Builder
>would give rise to the enhance production of ships.
This makes sense. I also suggested this to Rich a while ago, but it died a 
natural death. Every ship should be manned (personned ??) by a captain and 
crew. Without them the ship would quickly run aground, break up, or sink.
>Possible Mariner skills would be
>	Repair Ship
>	Shipbuilding
Yes possibly, but both of these are already in the current shipbuilding 
skill and there is no reason why Shipbuilding and Mariner can't remain separate.
>	Weather forcast
>	Harpoon Whales		(similar to capture horses)
>	Capture seabeasts 	(similar to wild animals)
>	Scan Horizon    (would need a telescope and would be able to see ships
>		 	in adjoining sea areas)
These are all reasonable and possibly useful (although what do you do with 
a captured sea-serpent ??)
>	Capture Ships
This is really only the current Attack - Capture and is hopefully 
implemented as such.
extra ones
	Sail ships - necessary for all ships that require a trained crew.
		without it, the ship is at risk and is likely to run 
		aground before leaving harbour, with approriate damage.
	Captain Ship - Every ship needs a captain. This is a mix of 
		Leadership and seamanship and would be a high level skill.
	Navigate ship - SHips should be able to be lost at sea. Without a 
		suitable navigator, ships could head SE or NE instead of 
		East etc.
Kaspar [581]
Rob McNeur