> Also it would make a significant difference on what skill a unit learns
> first. A Warrior-mage would be very good at combat and adequate in Magic,
> but a Mystic Warrior would be great at spells and adequate at combat.
Interesting idea. Solutions which impose limitations instead of hard
limits are usally better, and yours has a nice flavor to it.
I knew there were good ideas lurking out there.
-- Rich Skrenta <firstname.lastname@example.org>