Firstly my own prejudices. I like having the feel of a small group of
highly skilled people. And from the sound of your idea about exploring
ruins you like the idea too. Currently (as I wrote a while back), there
are very few useful 'indervidual' skills. Thus I support this concept.
> o Labor forces that sit around generating money exponentially
> have been troublesome for the game.
How is $$$ going to be earned without them? Yes there are other ways,
but this is the easiest and only alternative for new players.
>What if we abstract away the thousands of low-skilled laborers necessary
>for such tasks into gold. So a single character could direct the
>construction of a ship, but a supply of gold would be necessary as an
>input to take care of hiring the various workers which would be necessary.
Way to go. Yeah, whoopeee. In short, I like the idea a lot.