> With the HOSTILE attitude set up as is, you can have both methods of handling
> enemies - have the province declare the enemy HOSTILE, and the player is
> repulsed unless he fights his way in. Have the PC declare hostile and the
> enemy is let in, and fought once he gets there.
If the province declares the enemy HOSTILE, and the enemy does a move
and is stopped, no combat happens. If the enemy uses ATTACK direction,
you'll have combat.
The point here is that if I want to stop player X from coming into my
province, I also probably want to kill him. After all, I'm already
willing to use force to keep him out. If so, I'd rather kill him than
give him a chance to escape.
Consider all the cases: I'm strong, I'm weak, my enemy is strong, my
enemy is weak, you'll see that no advantage is gained by the province
attitude over the faction attitude, except that a strong enemy might
stupidly use MOVE instead of ATTACK direction and you would stop him
without a battle. In all the other cases, you'll get a better result
using the faction attitude. The best case for faction attitudes is if
I'm strong and the enemy is weak: then using province attitudes means
the enemy escapes, while faction attitudes means I can kill the enemy.
Who'd want to throw away a chance for battle by letting the enemy stop
outside your province?