I need a rating system for my ideas. At one end are the ones that
I've already half-implemented, and I throw them out to the list for
reactions, such as the "skill advancement through use" idea.
(I agree that 1/2 the rate of study may be too quick, I've made it 1/4
At the other end of the scale are ideas like the two that follow. These
are just "What if?" sorts of ideas, so don't get in a huff over them.
Just throwing them around to stimulate comments and see if there's anything
here worth investigating.
Idea #1: faction trees persuade system
Given: faction trees, and tree-stealing.
Require that PERSUADE or TERRORIZE used to raise the loyalty of your own
units be done by the lord of the unit. Persuase or terrorize used by
a faction member that is not the unit's lord would attempt to get the unit
to switch allegiances to another unit within the same faction; in other
words, it will lower the unit's overall loyalty.
I hope I explained this well enough so you can understand it. :-)
What this would do is to require unit's lords to be somewhat geographically
Idea #2: skill system doubling idea
No limits to skill levels. Each skill level takes twice as long as the
previous level to attain. Successive levels of skill double the output
Examples: Spell preparation takes 14 days at level 1, 7 days at level 2,
3 days at 3, 1 day at level 4.
This last idea doesn't seem as good anymore as when I first thought of it,
but I'll include it anyone.
-- Rich Skrenta <firstname.lastname@example.org> N2QAV