>No one has proposed a good story to explain this; the feel is crappy.
>I want to know how Prenola will pervert this to double his income.
Oh, by the way, I actually like the 2 gold/day option, with decreasing loyalty. It
makes sense, and gives people enough money to do things like
set 0 idle "work; study 102 7"
Ok. Prenola's Perversion:
If you make loyalty drop because of my units working too much, I could just have one
unit in the stack, sitting around doing PERSUADEs all month long just to keep their
loyalty up. It does not take much money to effectively persuade a unit, the persuade
money would be a fraction of what I would be making from large units.
A hard limit is harder, and doesn't have any "realism" feel to it at all. I can see
the masses grumbling about working all month, but I can't see someone saying, "Gee,
it's day 15 now, we can't work anymore, the Gods forbid it"