This is what I have implemented now.
> On a totally unrelated note: why in the world do we need faction building
> points or a sanctuary for newbies? Just start them somewhere like Drassa or
> Chardia where there are laws being enforced against killing people, or if you
> really feel paranoid on their behalf, make them also invisible for the first
> turn or two.
Ah, now I remember. I made newbies invisible. I don't think they are at
the moment, but there aren't any newbies at the moment anyway. :-)
There are many crazy schemes to help newbies, but giving them a pile of
gold and saying "go do it" has a simple charm. It's not clear that it's
really that big of a problem.
I'm much more worried about the turn 20 players than the turn 2 players.
But like I said, if someone can come up with a *simple* FCP mechanism
(like, one commands with a few arguments), then by all means present it.
-- Rich Skrenta <email@example.com> N2QAV