Not entirely. Of course, I can do it. But you will see a mess of
Bozo swears fealty to X.
Boffo swears fealty to Y.
And the poor players may wonder what the !#(*^ is going on.
> >> This could be implemented at each tree root. If B is killed or persuaded
> >> away, the units under B might suffer a loyalty drop, some might desert,
> >> the rest will swear to B's lord. (or engage Steve's suggestion).
> Sure, if we want to do a desertion check at this time, no problemo.
> If a unit fails a desertion check, only that unit leaves, right (just
> another case of a unit in the middle of a hierarchy dropping out)?
Oh my god, it's recursive! Ahhh!
-- Rich Skrenta <firstname.lastname@example.org> N2QAV