Re: Faction Trees

Rich Skrenta (
Mon, 20 Jul 1992 00:41 EDT

In article <> you write:
> >> But the maze of SWEARs that would follow B's departure is complex.
> >>
> >> New leader X is chosen.
> >> X swears to B's lord.
> >> All other units swear to X.
> Well, those are implementation details. Consider it this way: Just
> pick up X, and plug it into the hole left by B. Conceptually, very
> simple. No muss, no fuss, no bother :-)

Not entirely. Of course, I can do it. But you will see a mess of

Bozo swears fealty to X.
Boffo swears fealty to Y.

And the poor players may wonder what the !#(*^ is going on.

> >> This could be implemented at each tree root. If B is killed or persuaded
> >> away, the units under B might suffer a loyalty drop, some might desert,
> >> the rest will swear to B's lord. (or engage Steve's suggestion).
> Sure, if we want to do a desertion check at this time, no problemo.
> If a unit fails a desertion check, only that unit leaves, right (just
> another case of a unit in the middle of a hierarchy dropping out)?

Oh my god, it's recursive! Ahhh!

Rich Skrenta <>  N2QAV

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