Russell Wallace (firstname.lastname@example.org)
Mon, 20 Jul 1992 00:00 GMT
> Obviously we are not going to make the mechanics have an 'rwallace' mode
> which strips out loyalty, maintenance costs, and other game systems you'd
> don't like when considering your faction.
Sure, but lots of other people don't like faction trees either, so have options
for bypassing them if you don't like them.
BTW: could someone recap on exactly what advantages faction trees are supposed