The reason I want to get rid of specifyable days is that players use
the one-day-duration commands too much. They are too popular. They
make unreadable, large turn reports. They aren't necessary, since if
you want to wait until an event you can just invoke the command with 14
days as an argument and get partial credit when it is interrupted.
-- Rich Skrenta <firstname.lastname@example.org> N2QAV