Skill systems

Rich Skrenta (skrenta@blekko.rt.com)
Sat, 18 Jul 92 11:56:51 EDT

The Olympia Cafe Today's Menu of Skill Systems

o T'Nyc-style ioctls

Major skill groups multiplexed with numerically keyed usages.
Requires multi-level lore system.

o Subskills a la carte

Scott Turner's flat list of all subskills.
Each may be studied.

Addition of prerequisites for study ruins the simplicity of
this idea.

o Parent/subskill

Comes three ways:

Parent rated for a level, subskill rated too

Parent not rated, subskill rated

Parent rated, subskill not rated

Consider the ASSIST worker-effectiveness formula when choosing.
What portion of effectiveness comes from the parent/subskill
if they are both rated?

Isn't it absurd to have to study shipbuilding for a long time,
then study "build clipper" too?

Just what is suppose to happen when you USE the parent, anyway?

-- 
Rich Skrenta <skrenta@rt.com>  N2QAV


Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links