PBEM v92 n01 (15Jul92) ====================================================================== The Search For The Holy Grail Greg Lindahl ====================================================================== For many players, the Holy Grail of PBM gaming is the open-ended game. While designing a good closed-ended game seems to be about as difficult as producing a good traditional boardgame (i.e. hard, but possible), players seem to want things out of open-ended games that make them virtually impossible to design. I'd like a game that I can play the same instance of forever, that is always interesting, that admits new players constantly who might, through luck and skill, climb to be rich and powerful, that makes it easy for me to move my units in concert with 100 other players when attacking and defending, and while it's at it, that orders a free pizza to be delivered when I get my results, which must be comprehensive and yet concise. Of course, you probably can't have all of the above, but some games do have some really neat features. One game that I've been thinking a fair bit about recently is Olympia, which is a free fantasy PBEM (for more details about Olympia, look in the game descriptions section at the end of this fanzine.) Olympia features simultaneous movement -- all players submit their turns by the same date, and then each day's orders for each player are processed in lockstep. If I am chasing another player, for example, and he leaves for the next province 2 days before I do and we move at the same speed, he will arrive 2 days before I do and has 2 days to make preparations before I show up to attack him. In contrast, many older games have processed entire turns when they arrive in the mail. So, if I am chasing another player, either my turn is run first and I catch him, or my turn runs second and he ends up very far away. Another Olympia feature is stacking. When you stack your units under the units of another player, the stack leader's attack and movement orders will affect the entire stack. This allows coordinated effort by many players, although a certain amount of trust is required. These two features, while not unique to Olympia, certainly make it much more playable than the first few commercial games in this genre, of which I played Universe II and Beyond the Stellar Empire. Maybe someday I'll even find the Holy Grail.