Skills represent knowledge that Olympian characters may know. Shipbuilding, thievery, kidnaping, training soldiers, castle building, mixing potions, and forging magical artifacts are just a few of the possible actions which skills allow a character to perform.
Skills are divided into category skills and sub-skills within those categories. The skill categories are:
num name time to learn --- ---- ------------- 120 Shipcraft one week 121 Combat one week 122 Stealth two weeks 123 Beastmastery two weeks 124 Persuasion two weeks 125 Construction one week 126 Alchemy two weeks 128 Forestry one week 129 Mining one week
There are also six schools of magic. For more details on learning and casting magical spells, see Magical Arts
The category skill must be learned before any of the sub-skills within the category may be known.
With each skill learned, the player will receive a lore sheet describing
background information about the skill and how it may be used. Most
skills are invoked with the `
' order. The
skill lore sheets will give specific information about arguments to
use and and requirements or limitations for using the skill.
The lore sheets for the skill categories list some of the skills available for study within the category.
For instance, a noble wishing to undertake the study of Shipcraft would
first learn the category skill with the
The Shipcraft lore sheet lists some of the sub-skills available for building and sailing ships. One of these is Sailing , the skill required to control a ship on the ocean. The aspiring captain could then order:
Once Sailing  is known, the lore sheet describing its usage will appear in the player's turn report.
To begin study of a skill requires the following: