From: olympia@rt.com (Olympia PBM) To: badger@tellabs.com (Duane Bronson) Subject: Olympia turn 40 report for The Badger [872] *** Report of Olympia turn 40 for The Badger [872] *** Commands for The Badger [872]: > cancel wpr > terrorize 845 > terrorize 845 > declare 0 hostile > set 0 idle "study 101" > wait signal > take 1312 1 0 > persuade 845 20000 Commands for bunny [1059]: > cancel wpr > set 0 idle "work" Commands for bunny [1060]: > cancel wpr > set 0 idle "work" Commands for bunny [1063]: > cancel wpr > set 0 idle "work" Commands for bunny [1064]: > cancel wpr > set 0 idle "work" Commands for bunny [1079]: > cancel wpr > set 0 idle "work" Commands for bunny [1094]: > cancel wpr > set 0 idle "work" Commands for bunny [1095]: > cancel wpr > set 0 idle "work" Commands for bunny [1104]: > cancel wpr > set 0 idle "work" Commands for bunny [1105]: > cancel wpr > set 0 idle "work" Commands for bunny [1107]: > cancel wpr > set 0 idle "work" Commands for bunny [1109]: > cancel wpr > set 0 idle "work" Commands for bunny [1116]: > cancel wpr > set 0 idle "work" Commands for bunny [1123]: > cancel wpr > set 0 idle "work" Commands for bunny [1124]: > cancel wpr > set 0 idle "work" Commands for bunny [1134]: > cancel wpr > set 0 idle "work" Commands for bunny [1138]: > cancel wpr > set 0 idle "work" Commands for bunny [1139]: > cancel wpr > set 0 idle "work" Commands for bunny [1155]: > cancel wpr > set 0 idle "work" Commands for bunny [1167]: > cancel wpr > set 0 idle "work" Commands for bunny [1168]: > cancel wpr > set 0 idle "work" Commands for bunny [1219]: > cancel wpr > set 0 idle "work" Commands for bunny [1260]: > cancel wpr > set 0 idle "work" Commands for bunny [1280]: > cancel wpr Commands for Bludering Idiots [1312]: > cancel wpr > set 0 idle "work" > stack 872 > wait item 1 20000 > set 0 idle "study 102" > signal 872 Commands for bunny [1332]: > cancel wpr > set 0 idle "work" Commands for bunny [1334]: > cancel wpr > set 0 idle "work" Commands for bunny [1369]: > cancel wpr Commands for bunny [1371]: > cancel wpr > set 0 idle "work" Commands for bunny [1380]: > cancel wpr > set 0 idle "work" Commands for bunny [1381]: > cancel wpr > set 0 idle "work" Commands for bunny [1388]: > cancel wpr > set 0 idle "work" Commands for bunny [1390]: > cancel wpr > set 0 idle "work" Commands for bunny [1487]: > cancel wpr > set 0 idle "work" Commands for bunny [1494]: > cancel wpr > set 0 idle "work" Commands for bunny [1521]: > cancel wpr > set 0 idle "work" Commands for bunny [1528]: > cancel wpr > set 0 idle "work" Commands for Bumbling Idiots [1548]: > cancel wpr > set 0 name "bunny" > set 0 display "sex sex sex" Commands for gold diggers [1552]: > cancel wpr > buy 22 40 > buy 10 4 > give 3067 22 1 > give 3067 10 1 Commands for Herd of wild animals [1562]: > cancel wpr Commands for Blithering Idiots [1567]: > cancel wpr > set 0 name "bunny" > set 0 display "sex sex sex" Commands for bunny [1570]: > cancel wpr > set 0 idle "work" Commands for bunny [1588]: > cancel wpr > set 0 idle "work" Commands for bunny [1601]: > cancel wpr > set 0 idle "work" Commands for bunny [1602]: > cancel wpr > set 0 idle "work" Commands for bunny [1609]: > cancel wpr > set 0 idle "work" Commands for Ham the weather wizard [1614]: > cancel wpr > take 1312 1 1000 > unstack > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 100 3 > sell 14 100 4 > buy 14 160 3 > sell 14 160 4 > buy 14 200 3 > sell 14 200 4 > buy 14 250 3 > sell 14 250 4 > buy 14 300 3 > sell 14 300 4 > buy 14 400 3 > sell 14 400 4 > buy 14 500 3 > sell 14 500 4 > buy 14 700 3 > sell 14 700 4 > buy 14 900 3 > sell 14 900 4 > buy 14 1200 3 > sell 14 1200 4 > buy 14 1600 3 > sell 14 1600 4 > buy 14 2000 3 > sell 14 2000 4 > buy 14 2500 3 > sell 14 2500 4 > buy 14 3000 3 > sell 14 3000 4 > buy 14 4000 3 > sell 14 4000 4 > buy 14 5000 3 > sell 14 5000 4 > buy 14 7000 3 > sell 14 7000 4 > buy 14 9000 3 > sell 14 9000 4 > buy 14 12000 3 > sell 14 12000 4 > buy 14 16000 3 > sell 14 16000 4 > buy 14 22000 3 > sell 14 22000 4 > buy 14 29000 3 > sell 14 29000 4 > buy 14 39000 3 > sell 14 39000 4 > buy 14 52000 3 > sell 14 52000 4 > buy 14 69000 3 > sell 14 69000 4 > buy 14 92000 3 > sell 14 92000 4 > buy 14 123000 3 > sell 14 123000 4 > buy 14 160000 3 > sell 14 160000 4 > buy 14 210000 3 > sell 14 210000 4 > buy 14 280000 3 > sell 14 280000 4 > buy 14 360000 3 > sell 14 360000 4 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 3 1210 1430 > buy 17 7 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 3 1210 1430 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 3 1210 1430 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 3 1210 1430 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 14 500000 3 > sell 14 500000 4 > buy 14 600000 3 > sell 14 600000 4 > buy 14 800000 3 > sell 14 800000 4 > buy 13 4010 > give 1312 13 0 > give 1312 3 0 > give 1633 1 30000 > give 1680 1 30000 > give 1713 1 30000 > stack 872 > give 1312 1 0 Commands for bunny [1633]: > cancel wpr > set 0 idle "work" > wait item 1 2000 > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Commands for bunny [1680]: > cancel wpr > set 0 idle "work" > wait item 1 2000 > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Commands for bunny [1713]: > cancel wpr > set 0 idle "work" > wait item 1 2000 > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Commands for bunny [1724]: > cancel wpr > set 0 idle "work" Commands for bunny [1741]: > cancel wpr > set 0 idle "work" Commands for bunny [1745]: > cancel wpr > set 0 idle "work" Commands for bunny [1754]: > cancel wpr > set 0 idle "work" Commands for bunny [1758]: > cancel wpr > set 0 idle "work" Commands for bunny [1803]: > cancel wpr > set 0 idle "work" Commands for bunny [1844]: > cancel wpr > set 0 idle "work" Commands for Daisy [1845]: > use 126 102 14 (executing for two more days) > cancel wpr > set 0 idle "use 126 102" Commands for bunny [1883]: > cancel wpr > set 0 idle "work" Commands for bunny [1901]: > cancel wpr > set 0 idle "work" Commands for bunny [1912]: > cancel wpr > set 0 idle "work" > move ne n e > move ne n e > stack 872 Commands for bunny [1932]: > cancel wpr > set 0 idle "work" Commands for bunny [1936]: > cancel wpr > set 0 idle "work" Commands for bunny [1938]: > cancel wpr > set 0 idle "work" > move ne n e > move ne n e > stack 872 Commands for bunny [1946]: > cancel wpr > set 0 idle "work" > move ne n e > move ne n e > stack 872 Commands for bunny [1953]: > cancel wpr > set 0 idle "work" Commands for bunny [1959]: > cancel wpr > set 0 idle "work" > move ne n e > move ne n e > stack 872 Commands for bunny [1969]: > cancel wpr > set 0 idle "work" > move ne n e > move ne n e > stack 872 Commands for Barfing Idiots [1973]: > cancel wpr > set 0 name "bunny" > set 0 display "sex sex sex" Commands for bunny [1986]: > cancel wpr > set 0 idle "work" Commands for bunny [1995]: > cancel wpr > set 0 idle "work" Commands for bunny [1999]: > cancel wpr > set 0 idle "work" Commands for Oleg the Loud Mouth Frog [2004]: > cancel wpr > set 0 idle "work" Commands for bunny [2009]: > cancel wpr > set 0 idle "work" Commands for bunny [2015]: > cancel wpr > set 0 idle "work" Commands for bunny [2028]: > cancel wpr > set 0 idle "work" Commands for bunny [2037]: > cancel wpr > set 0 idle "work" Commands for bunny [2048]: > cancel wpr > set 0 idle "work" Commands for bunny [2053]: > cancel wpr > set 0 idle "work" Commands for Pesbrand Symphony Orchestra [2624]: > cancel wpr Commands for I.B.O.B. [2645]: > work (executing for three more days) > cancel wpr > set 0 idle "work" Commands for Dr. Pleasent [2689]: > cancel wpr > set 0 idle "work" Commands for Chicken Little [2700]: > move s (executing for four more days) > cancel wpr > set 0 idle "work" Commands for Lemont [2713]: > cancel wpr > set 0 idle "work" Commands for Darryl Sykes [2714]: > cancel wpr > set 0 idle "work" Commands for Larry Sykes [2838]: > cancel wpr > set 0 idle "work" Commands for Darryl Sykes [2843]: > cancel wpr > set 0 idle "work" Commands for Waterlakus [3067]: > cancel wpr > declare 2512 hostile > declare 1245 hostile > declare 1242 hostile > attack 2512 Commands for traveler [3147]: > study 102 (executing for seven more days) > cancel wpr > give 1552 men 0 > buy 22 5 Command processing: --------------------------------------------- Olympian month 1, spring, "Fierce winds", lasts 30 days. 0: 2645: Earned 172 gold working at unskilled labor. 1: 872: > cancel wpr 1: 872: Done. 1: 1059: > cancel wpr 1: 1059: Done. 1: 1060: > cancel wpr 1: 1060: Done. 1: 1063: > cancel wpr 1: 1063: Done. 1: 1064: > cancel wpr 1: 1064: Done. 1: 1079: > cancel wpr 1: 1079: Done. 1: 1094: > cancel wpr 1: 1094: Done. 1: 1095: > cancel wpr 1: 1095: Done. 1: 1104: > cancel wpr 1: 1104: Done. 1: 1105: > cancel wpr 1: 1105: Done. 1: 1107: > cancel wpr 1: 1107: Done. 1: 1109: > cancel wpr 1: 1109: Done. 1: 1116: > cancel wpr 1: 1116: Done. 1: 1123: > cancel wpr 1: 1123: Done. 1: 1124: > cancel wpr 1: 1124: Done. 1: 1134: > cancel wpr 1: 1134: Done. 1: 1138: > cancel wpr 1: 1138: Done. 1: 1139: > cancel wpr 1: 1139: Done. 1: 1155: > cancel wpr 1: 1155: Done. 1: 1167: > cancel wpr 1: 1167: Done. 1: 1168: > cancel wpr 1: 1168: Done. 1: 1219: > cancel wpr 1: 1219: Done. 1: 1260: > cancel wpr 1: 1260: Done. 1: 1280: > cancel wpr 1: 1280: Done. 1: 1312: > cancel wpr 1: 1312: Done. 1: 1332: > cancel wpr 1: 1332: Done. 1: 1334: > cancel wpr 1: 1334: Done. 1: 1369: > cancel wpr 1: 1369: Done. 1: 1371: > cancel wpr 1: 1371: Done. 1: 1380: > cancel wpr 1: 1380: Done. 1: 1381: > cancel wpr 1: 1381: Done. 1: 1388: > cancel wpr 1: 1388: Done. 1: 1390: > cancel wpr 1: 1390: Done. 1: 1487: > cancel wpr 1: 1487: Done. 1: 1494: > cancel wpr 1: 1494: Done. 1: 1521: > cancel wpr 1: 1521: Done. 1: 1528: > cancel wpr 1: 1528: Done. 1: 1548: > cancel wpr 1: 1548: Done. 1: 1552: > cancel wpr 1: 1552: Done. 1: 1562: > cancel wpr 1: 1562: Done. 1: 1567: > cancel wpr 1: 1567: Done. 1: 1570: > cancel wpr 1: 1570: Done. 1: 1588: > cancel wpr 1: 1588: Done. 1: 1601: > cancel wpr 1: 1601: Done. 1: 1602: > cancel wpr 1: 1602: Done. 1: 1609: > cancel wpr 1: 1609: Done. 1: 1614: > cancel wpr 1: 1614: Done. 1: 1633: > cancel wpr 1: 1633: Done. 1: 1680: > cancel wpr 1: 1680: Done. 1: 1713: > cancel wpr 1: 1713: Done. 1: 1724: > cancel wpr 1: 1724: Done. 1: 1741: > cancel wpr 1: 1741: Done. 1: 1745: > cancel wpr 1: 1745: Done. 1: 1754: > cancel wpr 1: 1754: Done. 1: 1758: > cancel wpr 1: 1758: Done. 1: 1803: > cancel wpr 1: 1803: Done. 1: 1844: > cancel wpr 1: 1844: Done. 1: 1845: > cancel wpr 1: 1845: Done. 1: 1883: > cancel wpr 1: 1883: Done. 1: 1901: > cancel wpr 1: 1901: Done. 1: 1912: > cancel wpr 1: 1912: Done. 1: 1932: > cancel wpr 1: 1932: Done. 1: 1936: > cancel wpr 1: 1936: Done. 1: 1938: > cancel wpr 1: 1938: Done. 1: 1946: > cancel wpr 1: 1946: Done. 1: 1953: > cancel wpr 1: 1953: Done. 1: 1959: > cancel wpr 1: 1959: Done. 1: 1969: > cancel wpr 1: 1969: Done. 1: 1973: > cancel wpr 1: 1973: Done. 1: 1986: > cancel wpr 1: 1986: Done. 1: 1995: > cancel wpr 1: 1995: Done. 1: 1999: > cancel wpr 1: 1999: Done. 1: 2004: > cancel wpr 1: 2004: Done. 1: 2009: > cancel wpr 1: 2009: Done. 1: 2015: > cancel wpr 1: 2015: Done. 1: 2028: > cancel wpr 1: 2028: Done. 1: 2037: > cancel wpr 1: 2037: Done. 1: 2048: > cancel wpr 1: 2048: Done. 1: 2053: > cancel wpr 1: 2053: Done. 1: 2624: > cancel wpr 1: 2624: Done. 1: 2645: > cancel wpr 1: 2645: Done. 1: 2689: > cancel wpr 1: 2689: Done. 1: 2713: > cancel wpr 1: 2713: Done. 1: 2714: > cancel wpr 1: 2714: Done. 1: 2838: > cancel wpr 1: 2838: Done. 1: 2843: > cancel wpr 1: 2843: Done. 1: 3067: > cancel wpr 1: 3067: Done. 1: 3147: > cancel wpr 1: 3147: Done. 1: 872: > terrorize 845 1: 872: The Badger [872] terrorizes Zanetta Zim [845]. This has a 1: 872: moderate effect on the loyalty of Zanetta Zim. 1: 1059: > set 0 idle "work" 1: 1059: Idle command for bunny [1059] set to 'work'. 1: 1060: > set 0 idle "work" 1: 1060: Idle command for bunny [1060] set to 'work'. 1: 1063: > set 0 idle "work" 1: 1063: Idle command for bunny [1063] set to 'work'. 1: 1064: > set 0 idle "work" 1: 1064: Idle command for bunny [1064] set to 'work'. 1: 1079: > set 0 idle "work" 1: 1079: Idle command for bunny [1079] set to 'work'. 1: 1094: > set 0 idle "work" 1: 1094: Idle command for bunny [1094] set to 'work'. 1: 1095: > set 0 idle "work" 1: 1095: Idle command for bunny [1095] set to 'work'. 1: 1104: > set 0 idle "work" 1: 1104: Idle command for bunny [1104] set to 'work'. 1: 1105: > set 0 idle "work" 1: 1105: Idle command for bunny [1105] set to 'work'. 1: 1107: > set 0 idle "work" 1: 1107: Idle command for bunny [1107] set to 'work'. 1: 1109: > set 0 idle "work" 1: 1109: Idle command for bunny [1109] set to 'work'. 1: 1116: > set 0 idle "work" 1: 1116: Idle command for bunny [1116] set to 'work'. 1: 1123: > set 0 idle "work" 1: 1123: Idle command for bunny [1123] set to 'work'. 1: 1124: > set 0 idle "work" 1: 1124: Idle command for bunny [1124] set to 'work'. 1: 1134: > set 0 idle "work" 1: 1134: Idle command for bunny [1134] set to 'work'. 1: 1138: > set 0 idle "work" 1: 1138: Idle command for bunny [1138] set to 'work'. 1: 1139: > set 0 idle "work" 1: 1139: Idle command for bunny [1139] set to 'work'. 1: 1155: > set 0 idle "work" 1: 1155: Idle command for bunny [1155] set to 'work'. 1: 1167: > set 0 idle "work" 1: 1167: Idle command for bunny [1167] set to 'work'. 1: 1168: > set 0 idle "work" 1: 1168: Idle command for bunny [1168] set to 'work'. 1: 1219: > set 0 idle "work" 1: 1219: Idle command for bunny [1219] set to 'work'. 1: 1260: > set 0 idle "work" 1: 1260: Idle command for bunny [1260] set to 'work'. 1: 1312: > set 0 idle "work" 1: 1312: Idle command for Bludering Idiots [1312] set to 'work'. 1: 1332: > set 0 idle "work" 1: 1332: Idle command for bunny [1332] set to 'work'. 1: 1334: > set 0 idle "work" 1: 1334: Idle command for bunny [1334] set to 'work'. 1: 1371: > set 0 idle "work" 1: 1371: Idle command for bunny [1371] set to 'work'. 1: 1380: > set 0 idle "work" 1: 1380: Idle command for bunny [1380] set to 'work'. 1: 1381: > set 0 idle "work" 1: 1381: Idle command for bunny [1381] set to 'work'. 1: 1388: > set 0 idle "work" 1: 1388: Idle command for bunny [1388] set to 'work'. 1: 1390: > set 0 idle "work" 1: 1390: Idle command for bunny [1390] set to 'work'. 1: 1487: > set 0 idle "work" 1: 1487: Idle command for bunny [1487] set to 'work'. 1: 1494: > set 0 idle "work" 1: 1494: Idle command for bunny [1494] set to 'work'. 1: 1521: > set 0 idle "work" 1: 1521: Idle command for bunny [1521] set to 'work'. 1: 1528: > set 0 idle "work" 1: 1528: Idle command for bunny [1528] set to 'work'. 1: 1548: > set 0 name "bunny" 1: 1548: [1548] will now be known as bunny. 1: 1552: > buy 22 40 1: 1552: Bought 40 ring mail [22] for 1,600 gold. 1: 1567: > set 0 name "bunny" 1: 1567: [1567] will now be known as bunny. 1: 1570: > set 0 idle "work" 1: 1570: Idle command for bunny [1570] set to 'work'. 1: 1588: > set 0 idle "work" 1: 1588: Idle command for bunny [1588] set to 'work'. 1: 1601: > set 0 idle "work" 1: 1601: Idle command for bunny [1601] set to 'work'. 1: 1602: > set 0 idle "work" 1: 1602: Idle command for bunny [1602] set to 'work'. 1: 1609: > set 0 idle "work" 1: 1609: Idle command for bunny [1609] set to 'work'. 1: 1614: > take 1312 1 1000 1: 1614: Got 1,000 gold from Bludering Idiots [1312]. 1: 1633: > set 0 idle "work" 1: 1633: Idle command for bunny [1633] set to 'work'. 1: 359: Winewood Workers [1664] unstack from Take Me Away [3155]. 1: 359: Werdna Winewood [1666] unstacks from Wrong Century [3160]. 1: 1680: > set 0 idle "work" 1: 1680: Idle command for bunny [1680] set to 'work'. 1: 1713: > set 0 idle "work" 1: 1713: Idle command for bunny [1713] set to 'work'. 1: 1724: > set 0 idle "work" 1: 1724: Idle command for bunny [1724] set to 'work'. 1: 1741: > set 0 idle "work" 1: 1741: Idle command for bunny [1741] set to 'work'. 1: 1745: > set 0 idle "work" 1: 1745: Idle command for bunny [1745] set to 'work'. 1: 1754: > set 0 idle "work" 1: 1754: Idle command for bunny [1754] set to 'work'. 1: 1758: > set 0 idle "work" 1: 1758: Idle command for bunny [1758] set to 'work'. 1: 1803: > set 0 idle "work" 1: 1803: Idle command for bunny [1803] set to 'work'. 1: 1844: > set 0 idle "work" 1: 1844: Idle command for bunny [1844] set to 'work'. 1: 1845: > set 0 idle "use 126 102" 1: 1845: Idle command for Daisy [1845] set to 'use 126 102'. 1: 1883: > set 0 idle "work" 1: 1883: Idle command for bunny [1883] set to 'work'. 1: 1901: > set 0 idle "work" 1: 1901: Idle command for bunny [1901] set to 'work'. 1: 1912: > set 0 idle "work" 1: 1912: Idle command for bunny [1912] set to 'work'. 1: 1932: > set 0 idle "work" 1: 1932: Idle command for bunny [1932] set to 'work'. 1: 1936: > set 0 idle "work" 1: 1936: Idle command for bunny [1936] set to 'work'. 1: 1938: > set 0 idle "work" 1: 1938: Idle command for bunny [1938] set to 'work'. 1: 1946: > set 0 idle "work" 1: 1946: Idle command for bunny [1946] set to 'work'. 1: 1953: > set 0 idle "work" 1: 1953: Idle command for bunny [1953] set to 'work'. 1: 1959: > set 0 idle "work" 1: 1959: Idle command for bunny [1959] set to 'work'. 1: 1969: > set 0 idle "work" 1: 1969: Idle command for bunny [1969] set to 'work'. 1: 1973: > set 0 name "bunny" 1: 1973: [1973] will now be known as bunny. 1: 1986: > set 0 idle "work" 1: 1986: Idle command for bunny [1986] set to 'work'. 1: 1995: > set 0 idle "work" 1: 1995: Idle command for bunny [1995] set to 'work'. 1: 1999: > set 0 idle "work" 1: 1999: Idle command for bunny [1999] set to 'work'. 1: 2004: > set 0 idle "work" 1: 2004: Idle command for Oleg the Loud Mouth Frog [2004] set to 'work'. 1: 2009: > set 0 idle "work" 1: 2009: Idle command for bunny [2009] set to 'work'. 1: 2015: > set 0 idle "work" 1: 2015: Idle command for bunny [2015] set to 'work'. 1: 2028: > set 0 idle "work" 1: 2028: Idle command for bunny [2028] set to 'work'. 1: 2037: > set 0 idle "work" 1: 2037: Idle command for bunny [2037] set to 'work'. 1: 2048: > set 0 idle "work" 1: 2048: Idle command for bunny [2048] set to 'work'. 1: 2053: > set 0 idle "work" 1: 2053: Idle command for bunny [2053] set to 'work'. 1: 2645: > set 0 idle "work" 1: 2645: Idle command for I.B.O.B. [2645] set to 'work'. 1: 2689: > set 0 idle "work" 1: 2689: Idle command for Dr. Pleasent [2689] set to 'work'. 1: 2713: > set 0 idle "work" 1: 2713: Idle command for Lemont [2713] set to 'work'. 1: 2714: > set 0 idle "work" 1: 2714: Idle command for Darryl Sykes [2714] set to 'work'. 1: 2838: > set 0 idle "work" 1: 2838: Idle command for Larry Sykes [2838] set to 'work'. 1: 2843: > set 0 idle "work" 1: 2843: Idle command for Darryl Sykes [2843] set to 'work'. 1: 3067: > declare 2512 hostile 1: 3067: Attitude of Waterlakus [3067] towards Bastion of Law [2512] set 1: 3067: to hostile. 1: 3147: > give 1552 men 0 1: 3147: Transferred four men to gold diggers [1552]. 1: 1312: > stack 872 1: 872: Bludering Idiots [1312] stack under The Badger [872]. 1: 1548: > set 0 display "sex sex sex" 1: 1548: Display message set. 1: 1552: > buy 10 4 1: 1552: Bought four longsword [10] for 80 gold. 1: 1567: > set 0 display "sex sex sex" 1: 1567: Display message set. 1: 1614: > unstack 1: 872: Ham the weather wizard [1614] unstacks from The Badger [872]. 1: 1633: > wait item 1 2000 1: 1633: Wait until have at least 2,000 gold [1]. 1: 1680: > wait item 1 2000 1: 1680: Wait until have at least 2,000 gold [1]. 1: 1713: > wait item 1 2000 1: 1713: Wait until have at least 2,000 gold [1]. 1: 1912: > move ne n e 1: 1912: Will spend 4 days traveling to Ilion [357]. 1: 1938: > move ne n e 1: 1938: Will spend 4 days traveling to Ilion [357]. 1: 1946: > move ne n e 1: 1946: Will spend 4 days traveling to Ilion [357]. 1: 1959: > move ne n e 1: 1959: Will spend 4 days traveling to Ilion [357]. 1: 1969: > move ne n e 1: 1969: Will spend 4 days traveling to Ilion [357]. 1: 1973: > set 0 display "sex sex sex" 1: 1973: Display message set. 1: 3067: > declare 1245 hostile 1: 3067: Attitude of Waterlakus [3067] towards Strong Left arm [1245] set 1: 3067: to hostile. 1: 3147: > buy 22 5 1: 3147: Bought five ring mail [22] for 200 gold. 1: 1312: > wait item 1 20000 1: 1312: Wait until have at least 20,000 gold [1]. 1: 1552: > give 3067 22 1 1: 1552: Gave one ring mail to Waterlakus [3067]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 3067: > declare 1242 hostile 1: 3067: Attitude of Waterlakus [3067] towards Strong right arm [1242] 1: 3067: set to hostile. 1: 1552: > give 3067 10 1 1: 1552: Gave one longsword to Waterlakus [3067]. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 3067: > attack 2512 1: 3067: Prepare to attack Bastion of Law [2512]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 100 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 100 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 160 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 160 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 200 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 200 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 250 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 250 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 300 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 300 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 400 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 400 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 500 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 700 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 700 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 900 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 900 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 1200 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 1200 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 1600 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 1600 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 2000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 2000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 2500 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 2500 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 3000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 3000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 4000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 4000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 5000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 5000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 7000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 7000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 9000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 9000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 12000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 12000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 16000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 16000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 22000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 22000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 29000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 29000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 39000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 39000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 52000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 52000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 69000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 69000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 92000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 92000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 123000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 123000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 160000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 160000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 210000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 210000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 280000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 280000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 360000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 360000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 3 1210 1430 1: 1614: Ham the weather wizard [1614] cannot afford to pay 1: 1614: 1,724,250 gold for 1,210 war horse [3]. 1: 1614: > buy 17 7 1: 1614: Bought seven fine cloak [17] for 742 gold. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 3 1210 1430 1: 1614: Ham the weather wizard [1614] cannot afford to pay 1: 1614: 1,724,250 gold for 1,210 war horse [3]. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 3 1210 1430 1: 1614: Ham the weather wizard [1614] cannot afford to pay 1: 1614: 1,724,250 gold for 1,210 war horse [3]. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 3 1210 1430 1: 1614: Ham the weather wizard [1614] cannot afford to pay 1: 1614: 1,724,250 gold for 1,210 war horse [3]. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 500000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 500000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 600000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 600000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 14 800000 3 1: 1614: Market Port Pesbrand [434] wants at least 5 gold for 1: 1614: javelin [14]. None purchased. 1: 1614: > sell 14 800000 4 1: 1614: Ham the weather wizard [1614] does not have any [14]. 1: 1614: > buy 13 4010 1: 1614: Ham the weather wizard [1614] cannot afford to pay 344,860 gold 1: 1614: for 4,010 chain mail [13]. 1: 1614: > give 1312 13 0 1: 1614: Ham the weather wizard has no chain mail. 1: 1614: > give 1312 3 0 1: 1614: Ham the weather wizard has no war horse. 1: 1614: > give 1633 1 30000 1: 1614: Paid 258 gold to bunny [1633]. 1: 1614: > give 1680 1 30000 1: 1614: Ham the weather wizard has no gold. 1: 1614: > give 1713 1 30000 1: 1614: Ham the weather wizard has no gold. 1: 1614: > stack 872 1: 872: Ham the weather wizard [1614] stacks under The Badger [872]. 1: 1614: > give 1312 1 0 1: 1614: Ham the weather wizard has no gold. 1: 1059: > work 1: 1059: Work at unskilled labor for seven days. 1: 1060: > work 1: 1060: Work at unskilled labor for seven days. 1: 1063: > work 1: 1063: Work at unskilled labor for seven days. 1: 1064: > work 1: 1064: Work at unskilled labor for seven days. 1: 1079: > work 1: 1079: Work at unskilled labor for seven days. 1: 314: The Voyaging Co. [1092] engages in street performing. 1: 1094: > work 1: 1094: Work at unskilled labor for seven days. 1: 1095: > work 1: 1095: Work at unskilled labor for seven days. 1: 1104: > work 1: 1104: Work at unskilled labor for seven days. 1: 1105: > work 1: 1105: Work at unskilled labor for seven days. 1: 1107: > work 1: 1107: Work at unskilled labor for seven days. 1: 1109: > work 1: 1109: Work at unskilled labor for seven days. 1: 1116: > work 1: 1116: Work at unskilled labor for seven days. 1: 1123: > work 1: 1123: Work at unskilled labor for seven days. 1: 1124: > work 1: 1124: Work at unskilled labor for seven days. 1: 1134: > work 1: 1134: Work at unskilled labor for seven days. 1: 1138: > work 1: 1138: Work at unskilled labor for seven days. 1: 1139: > work 1: 1139: Work at unskilled labor for seven days. 1: 1155: > work 1: 1155: Work at unskilled labor for seven days. 1: 1167: > work 1: 1167: Work at unskilled labor for seven days. 1: 1168: > work 1: 1168: Work at unskilled labor for seven days. 1: 1219: > work 1: 1219: Work at unskilled labor for seven days. 1: 1260: > work 1: 1260: Work at unskilled labor for seven days. 1: 1280: > study 102 1: 1280: Study combat at a cost of 2 gold per day for 14 days. 1: 1312: > work 1: 1312: Work at unskilled labor for seven days. 1: 1332: > work 1: 1332: Work at unskilled labor for seven days. 1: 1334: > work 1: 1334: Work at unskilled labor for seven days. 1: 1369: > study 102 1: 1369: Study combat at a cost of 2 gold per day for 14 days. 1: 1371: > work 1: 1371: Work at unskilled labor for seven days. 1: 1380: > work 1: 1380: Work at unskilled labor for seven days. 1: 1381: > work 1: 1381: Work at unskilled labor for seven days. 1: 1388: > work 1: 1388: Work at unskilled labor for seven days. 1: 1390: > work 1: 1390: Work at unskilled labor for seven days. 1: 1487: > work 1: 1487: Work at unskilled labor for seven days. 1: 1494: > work 1: 1494: Work at unskilled labor for seven days. 1: 1521: > work 1: 1521: Work at unskilled labor for seven days. 1: 1528: > work 1: 1528: Work at unskilled labor for seven days. 1: 1548: > recruit 1: 1548: Recruit new followers for seven days. 1: 1552: > study 102 1: 1552: Study combat at a cost of 76 gold per day for 14 days. 1: 1562: > study 102 1: 1562: Study combat at a cost of 160 gold per day for 14 days. 1: 1567: > recruit 1: 1567: Recruit new followers for seven days. 1: 1570: > work 1: 1570: Work at unskilled labor for seven days. 1: 1588: > work 1: 1588: Work at unskilled labor for seven days. 1: 1601: > work 1: 1601: Work at unskilled labor for seven days. 1: 1602: > work 1: 1602: Work at unskilled labor for seven days. 1: 1609: > work 1: 1609: Work at unskilled labor for seven days. 1: 1614: > study 106 1: 1614: Study general magic at a cost of 10 gold per day for 14 days. 1: 1633: > work 1: 1633: Work at unskilled labor for seven days. 1: 1680: > work 1: 1680: Work at unskilled labor for seven days. 1: 1713: > work 1: 1713: Work at unskilled labor for seven days. 1: 1724: > work 1: 1724: Work at unskilled labor for seven days. 1: 1741: > work 1: 1741: Work at unskilled labor for seven days. 1: 1745: > work 1: 1745: Work at unskilled labor for seven days. 1: 1754: > work 1: 1754: Work at unskilled labor for seven days. 1: 1758: > work 1: 1758: Work at unskilled labor for seven days. 1: 1803: > work 1: 1803: Work at unskilled labor for seven days. 1: 1844: > work 1: 1844: Work at unskilled labor for seven days. 1: 1845: > use 126 102 1: 1845: Teach combat for 14 days. 1: 1883: > work 1: 1883: Work at unskilled labor for seven days. 1: 1901: > work 1: 1901: Work at unskilled labor for seven days. 1: 1932: > work 1: 1932: Work at unskilled labor for seven days. 1: 1936: > work 1: 1936: Work at unskilled labor for seven days. 1: 1953: > work 1: 1953: Work at unskilled labor for seven days. 1: 1973: > recruit 1: 1973: Recruit new followers for seven days. 1: 1986: > work 1: 1986: Work at unskilled labor for seven days. 1: 1995: > work 1: 1995: Work at unskilled labor for seven days. 1: 1999: > work 1: 1999: Work at unskilled labor for seven days. 1: 2004: > work 1: 2004: Work at unskilled labor for seven days. 1: 2009: > work 1: 2009: Work at unskilled labor for seven days. 1: 2015: > work 1: 2015: Work at unskilled labor for seven days. 1: 2028: > work 1: 2028: Work at unskilled labor for seven days. 1: 2037: > work 1: 2037: Work at unskilled labor for seven days. 1: 2048: > work 1: 2048: Work at unskilled labor for seven days. 1: 2053: > work 1: 2053: Work at unskilled labor for seven days. 1: 2624: > study 102 1: 2624: Study combat at a cost of 132 gold per day for 14 days. 1: 2645: > work 1: 2645: Work at unskilled labor for seven days. 1: 2689: > work 1: 2689: Work at unskilled labor for seven days. 1: 2713: > work 1: 2713: Work at unskilled labor for seven days. 1: 2714: > work 1: 2714: Work at unskilled labor for seven days. 1: 2838: > work 1: 2838: Work at unskilled labor for seven days. 1: 2843: > work 1: 2843: Work at unskilled labor for seven days. 1: 3147: > study 102 1: 3147: Study combat at a cost of 2 gold per day for 14 days. 1: 354: 1: 354: Combat report: The Dark Prophet [912] attacks Dave Smith [2291] 1: 354: in Chardia [354]! 1: 354: 1: 354: The Dark Prophet [912], player character, "wearing a dull 1: 354: gray cloak", stacked over: 1: 354: 1) The Black Company [1010], number: 30, skills: 1: 354: combat 2, "with black banner flying" 1: 354: 2) Zyzak [1516], individual, skills: combat 0, "a 1: 354: wraithlike figure with glowing red eyes" 1: 354: 3) Dr. Pain [2156], individual, "a wraithlike figure 1: 354: with glowing red eyes" 1: 354: 4) The Faceless One [2195], individual, skills: 1: 354: combat 0, "a man with a blank mask for a face" 1: 354: 5) The Hanged Man [2317], individual, skills: combat 5 1: 354: 6) The Limper [2443], individual, skills: combat 5 1: 354: 7) The Hammer of Pain [2523], number: 50, skills: 1: 354: combat 0, "carrying a black banner with silver 1: 354: hammer" 1: 354: 8) The Anvil of Pain [2640], number: 50, skills: 1: 354: combat 0, "carrying a black banner with silver 1: 354: anvil" 1: 354: 9) The Red Company [2649], number: 50, skills: 1: 354: combat 0, "with blood red pennants flying from 1: 354: spears" 1: 354: 10) The Taken [2662], number: 50, skills: combat 0, 1: 354: "blank-eyed men with no hope" 1: 354: 11) The Howler [2666], individual, skills: combat 0 1: 354: 12) minion of the Dark [2670], individual, skills: 1: 354: combat 0 1: 354: 13) minion of the Dark [2677], individual, skills: 1: 354: combat 0 1: 354: 14) minion of the Dark [2681], individual, skills: 1: 354: combat 0 1: 354: 15) minion of the Dark [2687], individual, skills: 1: 354: combat 0 1: 354: 16) The Slayers [2738], number: 50, skills: combat 0 1: 354: 17) The Ferrymen [2745], number: 50, skills: combat 0 1: 354: 18) minion of the Dark [2749], individual, skills: 1: 354: combat 0 1: 354: 19) minion of the Dark [2750], individual, skills: 1: 354: combat 0 1: 354: 20) minion of the Dark [2752], individual, skills: 1: 354: combat 0 1: 354: 21) minion of the Dark [2753], individual, skills: 1: 354: combat 0 1: 354: 22) minion of the Dark [2757], individual, skills: 1: 354: combat 0 1: 354: 23) minion of the Dark [2758], individual, skills: 1: 354: combat 0 1: 354: Shipwrights Academy [3308], tower, guild [3108], 1: 354: strength: 2, stacked over: 1: 354: 1) Dave Smith [2291], individual 1: 354: 2) Dave's Men [2296], number: 15, skills: combat 2 1: 354: 3) Peter Smith [2678], individual 1: 354: 1: 354: The Dark Prophet has a +5 advantage in leadership. 1: 354: Dave Smith is outnumbered 20-to-1. 1: 354: 1: 354: The Dark Prophet uses 347 longswords and 347 ring mails. Dave 1: 354: Smith has no weapons or armor. 1: 354: 1: 354: 1: 354: Dave Smith flees because of bad morale! 1: 354: 1: 354: The Dark Prophet Dave Smith 1: 354: Wounds: 0 0 1: 354: Losses: 0 (0%) 0 (0%) 1: 354: 1: 354: 1: 354: Combat report: Bastion of Law [2512] attacks Lysandra's 1: 354: Lookout [1016] in Chardia [354]! 1: 354: 1: 354: Wave dancer [2510], galley, capacity: 7,525/10,000 (75%), 1: 354: stacked over: 1: 354: 1) Bastion of Law [2512], individual 1: 354: 2) Strong Left arm [1245], number: 11, one mounted, 1: 354: skills: combat 5, archery 1, equestrian 1 1: 354: 3) Strong right arm [1242], number: 44, skills: 1: 354: combat 1 1: 354: Lysandra's Lookout [1016], individual 1: 354: 1: 354: Lysandra's Lookout is outnumbered 56-to-1. 1: 354: 1: 354: Bastion of Law uses 56 longswords, 36 bronze shields and 20 ring 1: 354: mails. Lysandra's Lookout has no weapons or armor. 1: 354: 1: 354: 1: 354: Lysandra's Lookout attempts to flee because of wounds but is cut 1: 354: off! 1: 354: 1: 354: [2512] [1016] 1: 354: 1: 354: round attack hits taken attack hits taken 1: 354: ----- ------ ---------- ------ ---------- 1: 354: 1. 4015 28 38 235 1: 354: 1: 354: Bastion of Law Lysandra's Lookout 1: 354: Wounds: 28 - 1: 354: Losses: 0 (0%) 1 (100%) 1: 354: 1: 354: Lysandra's Lookout [1016] was overwhelmed. 1: 354: 1: 354: Lysandra's Lookout has been completely destroyed. 1: 354: 1: 3067: 1: 3067: Combat report: Waterlakus [3067] attacks Bastion of Law [2512] 1: 3067: in Chardia [354]! 1: 3067: 1: 3067: Castle Loudmouth [3121], castle, strength: 2, stacked over: 1: 3067: 1) Waterlakus [3067], individual, "thin old man with 1: 3067: nice clothes" 1: 3067: 2) gold diggers [1552], number: 38, skills: combat 2, 1: 3067: "Men with good picks" 1: 3067: 3) traveler [3147], individual, skills: combat 1 1: 3067: Wave dancer [2510], galley, capacity: 7,525/10,000 (75%), 1: 3067: stacked over: 1: 3067: 1) Bastion of Law [2512], individual 1: 3067: 2) Strong Left arm [1245], number: 11, one mounted, 1: 3067: skills: combat 5, archery 1, equestrian 1 1: 3067: 3) Strong right arm [1242], number: 44, skills: 1: 3067: combat 1 1: 3067: 1: 3067: Waterlakus has a +1 advantage in leadership. 1: 3067: 1: 3067: Waterlakus uses 39 longswords, ten ring mails and 30 chain 1: 3067: mails. Bastion of Law uses 56 longswords, 36 bronze shields and 1: 3067: 20 ring mails. 1: 3067: 1: 3067: 1: 3067: Waterlakus flees because of wounds! 1: 3067: 1: 3067: Waterlakus Bastion of Law 1: 3067: Wounds: 0 0 1: 3067: Losses: 0 (0%) 0 (0%) 1: 3067: 1: 1280: Wise guidance from Daisy [1845] speeds study. 1: 1369: Wise guidance from Daisy [1845] speeds study. 1: 1562: Wise guidance from Daisy [1845] speeds study. 1: 314: Plouc [2374], individual, leaves for West Urvil. 1: 354: Euterpe [2527], individual, with 20 horses, arrives in Chardia 1: 354: from Habyn 1: 2624: Wise guidance from Daisy [1845] speeds study. 1: 359: Atendea Anod [2894], individual, with 8 oxen, leaves for Ilion. 1: 359: Elva Endari [3041], individual, with 39 horses, arrives in 1: 359: Pesbrand from Ilion 1: 299: Tylla Tungar [3096], individual, arrives in Bayarth from 1: 299: Pesbrand 2: 354: Dave Smith [2291], Dave's Men [2296] and Peter Smith [2678] 2: 354: unstack from Shipwrights Academy [3308]. 2: 3067: > move east 2: 3147: Waterlakus [3067], gold diggers [1552] and traveler [3147] 2: 3147: unstack from Castle Loudmouth [3121]. 2: 3147: Will spend 11 days traveling to Camaris [355]. 2: 1552: gold diggers [1552]: movement cancels 'study' command. 2: 3147: traveler [3147]: movement cancels 'study' command. 2: 354: 2: 354: Combat report: The Dark Prophet [912] attacks Dr. Oleg's 2: 354: Annoying Minion [2739] in Chardia [354]! 2: 354: 2: 354: The Dark Prophet [912], player character, "wearing a dull 2: 354: gray cloak", stacked over: 2: 354: 1) The Black Company [1010], number: 30, skills: 2: 354: combat 2, "with black banner flying" 2: 354: 2) Zyzak [1516], individual, skills: combat 0, "a 2: 354: wraithlike figure with glowing red eyes" 2: 354: 3) Dr. Pain [2156], individual, "a wraithlike figure 2: 354: with glowing red eyes" 2: 354: 4) The Faceless One [2195], individual, skills: 2: 354: combat 0, "a man with a blank mask for a face" 2: 354: 5) The Hanged Man [2317], individual, skills: combat 5 2: 354: 6) The Limper [2443], individual, skills: combat 5 2: 354: 7) The Hammer of Pain [2523], number: 50, skills: 2: 354: combat 0, "carrying a black banner with silver 2: 354: hammer" 2: 354: 8) The Anvil of Pain [2640], number: 50, skills: 2: 354: combat 0, "carrying a black banner with silver 2: 354: anvil" 2: 354: 9) The Red Company [2649], number: 50, skills: 2: 354: combat 0, "with blood red pennants flying from 2: 354: spears" 2: 354: 10) The Taken [2662], number: 50, skills: combat 0, 2: 354: "blank-eyed men with no hope" 2: 354: 11) The Howler [2666], individual, skills: combat 0 2: 354: 12) minion of the Dark [2670], individual, skills: 2: 354: combat 0 2: 354: 13) minion of the Dark [2677], individual, skills: 2: 354: combat 0 2: 354: 14) minion of the Dark [2681], individual, skills: 2: 354: combat 0 2: 354: 15) minion of the Dark [2687], individual, skills: 2: 354: combat 0 2: 354: 16) The Slayers [2738], number: 50, skills: combat 0 2: 354: 17) The Ferrymen [2745], number: 50, skills: combat 0 2: 354: 18) minion of the Dark [2749], individual, skills: 2: 354: combat 0 2: 354: 19) minion of the Dark [2750], individual, skills: 2: 354: combat 0 2: 354: 20) minion of the Dark [2752], individual, skills: 2: 354: combat 0 2: 354: 21) minion of the Dark [2753], individual, skills: 2: 354: combat 0 2: 354: 22) minion of the Dark [2757], individual, skills: 2: 354: combat 0 2: 354: 23) minion of the Dark [2758], individual, skills: 2: 354: combat 0 2: 354: Dr. Oleg's Annoying Minion [2739], number: 3 2: 354: 2: 354: The Dark Prophet has a +8 advantage in leadership. 2: 354: Dr. Oleg's Annoying Minion is outnumbered 115-to-1. 2: 354: 2: 354: The Dark Prophet uses 347 longswords and 347 ring mails. Dr. 2: 354: Oleg's Annoying Minion has no weapons or armor. 2: 354: 2: 354: 2: 354: Dr. Oleg's Annoying Minion attempts to flee because of wounds 2: 354: but is cut off! 2: 354: 2: 354: [912] [2739] 2: 354: 2: 354: round attack hits taken attack hits taken 2: 354: ----- ------ ---------- ------ ---------- 2: 354: 1. 52180 59 93 1470 2: 354: 2: 354: The Dark Prophet Dr. Oleg's Annoying Minion 2: 354: Wounds: 59 - 2: 354: Losses: 0 (0%) 3 (100%) 2: 354: 2: 354: Dr. Oleg's Annoying Minion [2739] were overwhelmed. 2: 354: 2: 354: Dr. Oleg's Annoying Minion has been completely destroyed. 2: 354: 2: 354: 2: 354: Combat report: Bastion of Law [2512] attacks Plac [2596] in 2: 354: Chardia [354]! 2: 354: 2: 354: Wave dancer [2510], galley, capacity: 7,525/10,000 (75%), 2: 354: stacked over: 2: 354: 1) Bastion of Law [2512], individual 2: 354: 2) Strong Left arm [1245], number: 11, one mounted, 2: 354: skills: combat 5, archery 1, equestrian 1 2: 354: 3) Strong right arm [1242], number: 44, skills: 2: 354: combat 1 2: 354: Plac [2596], individual, skills: combat 0 2: 354: 2: 354: Plac is outnumbered 56-to-1. 2: 354: 2: 354: Bastion of Law uses 56 longswords, 36 bronze shields and 20 ring 2: 354: mails. Plac has no weapons or armor. 2: 354: 2: 354: 2: 354: Plac attempts to flee because of wounds but is cut off! 2: 354: 2: 354: [2512] [2596] 2: 354: 2: 354: round attack hits taken attack hits taken 2: 354: ----- ------ ---------- ------ ---------- 2: 354: 1. 4383 29 39 272 2: 354: 2: 354: Bastion of Law Plac 2: 354: Wounds: 29 - 2: 354: Losses: 0 (0%) 1 (100%) 2: 354: 2: 354: Plac [2596] was overwhelmed. 2: 354: 2: 354: Plac has been completely destroyed. 2: 354: 2: 354: Dave Smith [2291], individual, leaves for Camaris, with: 2: 354: 1) Dave's Men [2296], number: 15, with 1 small boat 2: 354: 2) Peter Smith [2678], individual 2: 354: Euterpe [2527], individual, with 4 horses, rides for Habyn. 2: 359: Elva Endari [3041], individual, leaves for Ilion. 2: 299: Tylla Tungar [3096], individual, with 34 horses, leaves for 2: 299: Pesbrand. 4: 1567: Hired three new recruits for 600 gold. 4: 1912: Arrival at Ilion [357]. 4: 1938: Arrival at Ilion [357]. 4: 1946: Arrival at Ilion [357]. 4: 1959: Arrival at Ilion [357]. 4: 1969: Arrival at Ilion [357]. 4: 2700: Arrival at Chardia [354]. 5: 1912: > move ne n e 5: 1912: Will spend 8 days traveling to Pesbrand [359]. 5: 1938: > move ne n e 5: 1938: Will spend 8 days traveling to Pesbrand [359]. 5: 1946: > move ne n e 5: 1946: Will spend 8 days traveling to Pesbrand [359]. 5: 1959: > move ne n e 5: 1959: Will spend 8 days traveling to Pesbrand [359]. 5: 1969: > move ne n e 5: 1969: Will spend 8 days traveling to Pesbrand [359]. 5: 2700: > cancel wpr 5: 2700: Done. 5: 2700: > set 0 idle "work" 5: 2700: Idle command for Chicken Little [2700] set to 'work'. 5: 1567: > recruit 5: 1567: Recruit new followers for seven days. 5: 354: Jesters of the Art [1872] engage in street performing. 5: 2700: > work 5: 2700: Work at unskilled labor for seven days. 5: 359: Juggling Joe's [2902] engages in street performing. 5: 1548: Hired three new recruits for 600 gold. 5: 1614: Attained general magic level 2. 5: 1973: Hired three new recruits for 600 gold. 6: 1548: > recruit 6: 1548: Recruit new followers for seven days. 6: 1973: > recruit 6: 1973: Recruit new followers for seven days. 6: 359: Happy Troope [2032] engages in street performing. 6: 354: Khaavren [2428], individual, with 2 horses, arrives in Chardia 6: 354: from Habyn 7: 354: The Dark Prophet [912], player character, "wearing a dull gray 7: 354: cloak", leaves for West Habyn, with: 7: 354: 1) The Black Company [1010], number: 30, with 1 small boat, 7: 354: "with black banner flying" 7: 354: 2) Zyzak [1516], individual, "a wraithlike figure with 7: 354: glowing red eyes" 7: 354: 3) Dr. Pain [2156], individual, "a wraithlike figure with 7: 354: glowing red eyes" 7: 354: 4) The Faceless One [2195], individual, "a man with a blank 7: 354: mask for a face" 7: 354: 5) The Hanged Man [2317], individual 7: 354: 6) The Limper [2443], individual 7: 354: 7) The Hammer of Pain [2523], number: 50, "carrying a black 7: 354: banner with silver hammer" 7: 354: 8) The Anvil of Pain [2640], number: 50, "carrying a black 7: 354: banner with silver anvil" 7: 354: 9) The Red Company [2649], number: 50, "with blood red 7: 354: pennants flying from spears" 7: 354: 10) The Taken [2662], number: 50, "blank-eyed men with no 7: 354: hope" 7: 354: 11) The Howler [2666], individual 7: 354: 12) minion of the Dark [2670], individual 7: 354: 13) minion of the Dark [2677], individual 7: 354: 14) minion of the Dark [2681], individual 7: 354: 15) minion of the Dark [2687], individual 7: 354: 16) The Slayers [2738], number: 50 7: 354: 17) The Ferrymen [2745], number: 50 7: 354: 18) minion of the Dark [2749], individual 7: 354: 19) minion of the Dark [2750], individual 7: 354: 20) minion of the Dark [2752], individual 7: 354: 21) minion of the Dark [2753], individual 7: 354: 22) minion of the Dark [2757], individual 7: 354: 23) minion of the Dark [2758], individual 7: 1059: Earned 7 gold working at unskilled labor. 7: 1060: Earned 7 gold working at unskilled labor. 7: 1063: Earned 7 gold working at unskilled labor. 7: 1064: Earned 7 gold thatching roofs. 7: 1079: Earned 7 gold working at unskilled labor. 7: 1094: Earned 7 gold working on a large farm. 7: 1095: Earned 7 gold assisting the brute squad. 7: 1104: Earned 7 gold working at unskilled labor. 7: 1105: Earned 7 gold working at unskilled labor. 7: 1107: Earned 7 gold catching rats. 7: 1109: Earned 7 gold working at unskilled labor. 7: 1116: Earned 7 gold cleaning the sewers. 7: 1123: Earned 7 gold working at unskilled labor. 7: 1124: Earned 7 gold smoothing village roads. 7: 1134: Earned 7 gold working at unskilled labor. 7: 1138: Earned 7 gold working on a large farm. 7: 1139: Earned 7 gold building wattle and daub huts for peasants. 7: 1155: Earned 7 gold hauling manure. 7: 1167: Earned 7 gold building town walls. 7: 1168: Earned 7 gold assisting the brute squad. 7: 1219: Earned 7 gold working at unskilled labor. 7: 1260: Earned 7 gold assisting the brute squad. 7: 1312: Earned 6,503 gold working at unskilled labor. 7: 1332: Earned 7 gold smoothing village roads. 7: 1334: Earned 7 gold thatching roofs. 7: 1371: Earned 7 gold working at unskilled labor. 7: 1380: Earned 7 gold collecting the dead. 7: 1381: Earned 7 gold collecting the dead. 7: 1388: Earned 7 gold smoothing village roads. 7: 1390: Earned 7 gold catching rats. 7: 1487: Earned 7 gold working on a large farm. 7: 1494: Earned 7 gold cleaning the sewers. 7: 1521: Earned 7 gold catching rats. 7: 1528: Earned 7 gold smoothing village roads. 7: 1570: Earned 7 gold working at unskilled labor. 7: 1588: Earned 7 gold working at unskilled labor. 7: 1601: Earned 7 gold assisting the brute squad. 7: 1602: Earned 7 gold building wattle and daub huts for peasants. 7: 1609: Earned 7 gold digging ditches. 7: 1633: Earned 7 gold working on a large farm. 7: 1680: Earned 7 gold building town walls. 7: 1713: Earned 7 gold working on a large farm. 7: 1724: Earned 7 gold working at unskilled labor. 7: 1741: Earned 7 gold smoothing village roads. 7: 1745: Earned 7 gold collecting the dead. 7: 1754: Earned 7 gold hauling manure. 7: 1758: Earned 7 gold working at unskilled labor. 7: 1803: Earned 7 gold thatching roofs. 7: 1844: Earned 7 gold digging ditches. 7: 1883: Earned 7 gold working at unskilled labor. 7: 1901: Earned 7 gold working at unskilled labor. 7: 1932: Earned 7 gold building wattle and daub huts for peasants. 7: 1936: Earned 7 gold working at unskilled labor. 7: 1953: Earned 7 gold cleaning the sewers. 7: 1986: Earned 7 gold working at unskilled labor. 7: 1995: Earned 7 gold catching rats. 7: 1999: Earned 7 gold cleaning the sewers. 7: 2004: Earned 7 gold thatching roofs. 7: 2009: Earned 7 gold collecting the dead. 7: 2015: Earned 7 gold working at unskilled labor. 7: 2028: Earned 7 gold hauling manure. 7: 2037: Earned 7 gold smoothing village roads. 7: 2048: Earned 7 gold working on a large farm. 7: 2053: Earned 7 gold assisting the brute squad. 7: 354: Khaavren [2428], individual, with 1 horse, rides for Habyn. 7: 2645: Earned 301 gold building town walls. 7: 2689: Earned 7 gold working at unskilled labor. 7: 2713: Earned 7 gold cleaning the sewers. 7: 2714: Earned 7 gold assisting the brute squad. 7: 2838: Earned 7 gold smoothing village roads. 7: 2843: Earned 7 gold working at unskilled labor. 8: 872: > terrorize 845 8: 872: The Badger [872] terrorizes Zanetta Zim [845]. This has a 8: 872: moderate effect on the loyalty of Zanetta Zim. 8: 1059: > work 8: 1059: Work at unskilled labor for seven days. 8: 1060: > work 8: 1060: Work at unskilled labor for seven days. 8: 1063: > work 8: 1063: Work at unskilled labor for seven days. 8: 1064: > work 8: 1064: Work at unskilled labor for seven days. 8: 1079: > work 8: 1079: Work at unskilled labor for seven days. 8: 1094: > work 8: 1094: Work at unskilled labor for seven days. 8: 1095: > work 8: 1095: Work at unskilled labor for seven days. 8: 1104: > work 8: 1104: Work at unskilled labor for seven days. 8: 1105: > work 8: 1105: Work at unskilled labor for seven days. 8: 1107: > work 8: 1107: Work at unskilled labor for seven days. 8: 1109: > work 8: 1109: Work at unskilled labor for seven days. 8: 1116: > work 8: 1116: Work at unskilled labor for seven days. 8: 1123: > work 8: 1123: Work at unskilled labor for seven days. 8: 1124: > work 8: 1124: Work at unskilled labor for seven days. 8: 1134: > work 8: 1134: Work at unskilled labor for seven days. 8: 1138: > work 8: 1138: Work at unskilled labor for seven days. 8: 1139: > work 8: 1139: Work at unskilled labor for seven days. 8: 1155: > work 8: 1155: Work at unskilled labor for seven days. 8: 1167: > work 8: 1167: Work at unskilled labor for seven days. 8: 1168: > work 8: 1168: Work at unskilled labor for seven days. 8: 1219: > work 8: 1219: Work at unskilled labor for seven days. 8: 1260: > work 8: 1260: Work at unskilled labor for seven days. 8: 1312: > work 8: 1312: Work at unskilled labor for seven days. 8: 1332: > work 8: 1332: Work at unskilled labor for seven days. 8: 1334: > work 8: 1334: Work at unskilled labor for seven days. 8: 1371: > work 8: 1371: Work at unskilled labor for seven days. 8: 1380: > work 8: 1380: Work at unskilled labor for seven days. 8: 1381: > work 8: 1381: Work at unskilled labor for seven days. 8: 1388: > work 8: 1388: Work at unskilled labor for seven days. 8: 1390: > work 8: 1390: Work at unskilled labor for seven days. 8: 1487: > work 8: 1487: Work at unskilled labor for seven days. 8: 1494: > work 8: 1494: Work at unskilled labor for seven days. 8: 1521: > work 8: 1521: Work at unskilled labor for seven days. 8: 1528: > work 8: 1528: Work at unskilled labor for seven days. 8: 1570: > work 8: 1570: Work at unskilled labor for seven days. 8: 1588: > work 8: 1588: Work at unskilled labor for seven days. 8: 1601: > work 8: 1601: Work at unskilled labor for seven days. 8: 1602: > work 8: 1602: Work at unskilled labor for seven days. 8: 1609: > work 8: 1609: Work at unskilled labor for seven days. 8: 1633: > work 8: 1633: Work at unskilled labor for seven days. 8: 1680: > work 8: 1680: Work at unskilled labor for seven days. 8: 1713: > work 8: 1713: Work at unskilled labor for seven days. 8: 1724: > work 8: 1724: Work at unskilled labor for seven days. 8: 1741: > work 8: 1741: Work at unskilled labor for seven days. 8: 1745: > work 8: 1745: Work at unskilled labor for seven days. 8: 1754: > work 8: 1754: Work at unskilled labor for seven days. 8: 1758: > work 8: 1758: Work at unskilled labor for seven days. 8: 1803: > work 8: 1803: Work at unskilled labor for seven days. 8: 1844: > work 8: 1844: Work at unskilled labor for seven days. 8: 1883: > work 8: 1883: Work at unskilled labor for seven days. 8: 1901: > work 8: 1901: Work at unskilled labor for seven days. 8: 1932: > work 8: 1932: Work at unskilled labor for seven days. 8: 1936: > work 8: 1936: Work at unskilled labor for seven days. 8: 1953: > work 8: 1953: Work at unskilled labor for seven days. 8: 1986: > work 8: 1986: Work at unskilled labor for seven days. 8: 1995: > work 8: 1995: Work at unskilled labor for seven days. 8: 1999: > work 8: 1999: Work at unskilled labor for seven days. 8: 2004: > work 8: 2004: Work at unskilled labor for seven days. 8: 2009: > work 8: 2009: Work at unskilled labor for seven days. 8: 2015: > work 8: 2015: Work at unskilled labor for seven days. 8: 2028: > work 8: 2028: Work at unskilled labor for seven days. 8: 2037: > work 8: 2037: Work at unskilled labor for seven days. 8: 2048: > work 8: 2048: Work at unskilled labor for seven days. 8: 2053: > work 8: 2053: Work at unskilled labor for seven days. 8: 2645: > work 8: 2645: Work at unskilled labor for seven days. 8: 2689: > work 8: 2689: Work at unskilled labor for seven days. 8: 2713: > work 8: 2713: Work at unskilled labor for seven days. 8: 2714: > work 8: 2714: Work at unskilled labor for seven days. 8: 2838: > work 8: 2838: Work at unskilled labor for seven days. 8: 2843: > work 8: 2843: Work at unskilled labor for seven days. 8: 299: Dome [531], individual, with 1 horse, 1 small boat, arrives in 8: 299: Bayarth from Caburh, with: 8: 299: 1) Clan Durgle [1306], number: 3 8: 299: 2) Arjuna [2010], individual, with 1 horse, "wearing a 8: 299: white, cotton tunic over blue trousers" 8: 299: 3) Sisters of Kali [2013], number: 7, with 8 horses, "robed 8: 299: & hooded in red with black raven insignia" 8: 299: 4) Dharma Bums [2176], number: 50 8: 359: Gara's Gopher [1051], individual, with 13 horses, arrives in 8: 359: Pesbrand from Ilion 8: 299: Wood Ninja's [1622], number: 2, with 11 oxen, arrives in Bayarth 8: 299: from Caburh 8: 299: Kharma Kids [2185], number: 33, arrive in Bayarth from Caburh, 8: 299: with: 8: 299: 1) Mayan Shipwrights [2697], number: 20 8: 2624: Attained combat level 1. 8: 299: Renaldo's Runner [3029], individual, arrives in Bayarth from 8: 299: Caburh 8: 299: Work Gang 2 [3042], number: 20, arrives in Bayarth from Caburh 9: 359: Gara's Gopher [1051], individual, leaves for Ilion. 9: 1548: Hired 11 new recruits for 2,200 gold. 9: 1973: Hired 11 new recruits for 2,200 gold. 10: 1548: > recruit 10: 1548: Recruit new followers for seven days. 10: 1973: > recruit 10: 1973: Recruit new followers for seven days. 10: 299: Dome [531], individual, with 2 horses, 1 small boat, leaves for 10: 299: Caburh, with: 10: 299: 1) Clan Durgle [1306], number: 3 10: 299: 2) Arjuna [2010], individual, "wearing a white, cotton 10: 299: tunic over blue trousers" 10: 299: 3) Sisters of Kali [2013], number: 7, with 8 horses, "robed 10: 299: & hooded in red with black raven insignia" 10: 299: 4) Dharma Bums [2176], number: 50 10: 299: 5) Kharma Kids [2185], number: 33 10: 1280: Attained combat level 1. 10: 1369: Attained combat level 1. 10: 1548: Hired three new recruits for 600 gold. 10: 1567: Can only afford four recruits. 10: 1567: Hired four new recruits for 800 gold. 10: 314: General von schmurk [1816], individual, arrives in East Urvil 10: 314: from West Urvil, with: 10: 314: 1) Frere Cherbos [838], player character, with 10 horses 10: 314: 2) titi [2560], individual 10: 314: 3) Brutos I [1579], number: 68, with 40 horses, 2 oxen 10: 314: 4) Wizz [2721], individual 10: 314: 5) ekstar [2070], number: 9 10: 314: 6) Saltipoks [2243], individual 10: 314: 7) Mr Smith [1651], number: 508 10: 314: 8) Zoe [2335], individual 10: 314: 9) Bob [2165], individual 10: 314: 10) tchang [2377], individual 10: 314: 11) Alchital [2288], individual, with 13 horses, 9 oxen 10: 314: 12) Joe [2120], number: 5, with 17 horses 10: 314: 13) tutu [2555], individual 10: 314: 14) haruchai [1341], number: 11, with 1 horse, 1 ox 10: 314: 15) Achzo [2652], number: 9, with 3 oxen 10: 314: 16) Plic [1772], number: 80 10: 314: 17) Brutos II [2940], number: 14 10: 314: 18) Harper I [1469], individual 10: 314: 19) Mehryl [1479], individual, with 10 horses 10: 314: 20) Ploc [1780], number: 44 10: 314: 21) Army recruiting agency [3040], individual 10: 314: 22) Wizz 2 [3045], individual 10: 314: 23) Explanator [3050], individual 10: 314: 24) Army recruiting agency II [3138], individual 10: 314: 25) Achzo [2629], individual 10: 314: 26) Help [3039], individual, with 40 horses 10: 314: 27) Bill [2140], number: 75 10: 1973: Cannot afford to hire any new recruits. 10: 2624: Cannot afford 132 gold to continue learning combat. 10: 359: Tylla Tungar [3096], individual, with 34 horses, arrives in 10: 359: Pesbrand from Bayarth 10: 359: Selda Silvertongue [3098], individual, with 33 horses, arrives 10: 359: in Pesbrand from Ilion 11: 1548: > recruit 11: 1548: Cannot afford to recruit any followers. 11: 1567: > recruit 11: 1567: Cannot afford to recruit any followers. 11: 1973: > recruit 11: 1973: Cannot afford to recruit any followers. 11: 2624: > study 102 11: 2624: Cannot afford 132 gold to study combat. 11: 314: 11: 314: Combat report: General von schmurk [1816] attacks Surripio 11: 314: Furtim Tergiversatio [841] in East Urvil [314]! 11: 314: 11: 314: General von schmurk [1816], individual, stacked over: 11: 314: 1) Frere Cherbos [838], player character, all mounted, 11: 314: skills: equestrian 6 11: 314: 2) Brutos I [1579], number: 68, skills: combat 1 11: 314: 3) Wizz [2721], individual 11: 314: 4) ekstar [2070], number: 9 11: 314: 5) Saltipoks [2243], individual 11: 314: 6) Mr Smith [1651], number: 358, skills: combat 0 11: 314: 7) tchang [2377], individual 11: 314: 8) Alchital [2288], individual 11: 314: 9) Joe [2120], number: 5, two mounted, skills: 11: 314: equestrian 5 11: 314: 10) tutu [2555], individual 11: 314: 11) haruchai [1341], number: 11 11: 314: 12) Achzo [2652], number: 9 11: 314: 13) Plic [1772], number: 80, skills: combat 1 11: 314: 14) Brutos II [2940], number: 14, skills: combat 0 11: 314: 15) Harper I [1469], individual 11: 314: 16) Mehryl [1479], individual, all mounted, skills: 11: 314: equestrian 5 11: 314: 17) Ploc [1780], number: 194, skills: combat 0 11: 314: 18) Army recruiting agency [3040], individual 11: 314: 19) Wizz 2 [3045], individual 11: 314: 20) Explanator [3050], individual 11: 314: 21) Army recruiting agency II [3138], individual 11: 314: 22) Achzo [2629], individual 11: 314: 23) Help [3039], individual 11: 314: 24) Bill [2140], number: 75, skills: combat 1 11: 314: Warriors Tower [3401], tower, guild [3101], strength: 2, 11: 314: stacked over: 11: 314: 1) Surripio Furtim Tergiversatio [841], player 11: 314: character, skills: combat 4, archery 1 11: 314: 2) Ducks [1467], individual, skills: combat 2 11: 314: 3) Rosencrantz [834], individual, skills: combat 1, 11: 314: archery 3 11: 314: 4) Scry [1361], individual, skills: combat 1, archery 1 11: 314: 5) Guildenstein [1366], individual, skills: combat 1 11: 314: 6) Claude [1478], individual 11: 314: 7) Rufus [1691], individual 11: 314: 8) Nicat [2434], individual 11: 314: 9) Barney [2465], individual 11: 314: 10) Ahab [2472], individual 11: 314: 11) Smitty [2741], individual 11: 314: 12) Roger Locksley [2742], individual 11: 314: 13) Vigiliae Manes A [1354], number: 32 11: 314: 14) I.B.O.B. [2645], number: 43, "It Beats Onion Breath" 11: 314: 15) Friar Chuck [2747], individual 11: 314: 16) Billy [2994], individual 11: 314: 17) Joey [3017], individual, skills: archery 4 11: 314: 18) The Wombat [2679], individual, "GET AWAY - I'M ABOUT 11: 314: TO EXPLODE!!" 11: 314: 19) John [3043], individual, skills: combat 4 11: 314: 20) Vigiliae Manes D [2682], number: 35 11: 314: 21) Vigiliae Manes C [2505], number: 34 11: 314: 22) Alahra [3089], individual 11: 314: 23) Vigiliae Manes E [3103], number: 35 11: 314: 24) Vigiliae Manes F [3120], number: 35 11: 314: 25) Vigiliae Manes B [1954], number: 31, skills: 11: 314: combat 1, archery 1 11: 314: 26) Wandering Afterbirth [1842], number: 2 11: 314: 11: 314: General von schmurk has a +2 advantage in leadership. 11: 314: Surripio Furtim Tergiversatio is outnumbered 3-to-1. 11: 314: 11: 314: General von schmurk uses ten longbows, 136 longswords, 12 11: 314: javelins, seven chain mails, four ring mails and one plate 11: 314: armor. Surripio Furtim Tergiversatio uses one longbow, one 11: 314: javelin, one chain mail and four leather armors. 11: 314: 11: 314: [1816] [841] 11: 314: 11: 314: round attack hits taken attack hits taken 11: 314: ----- ------ ---------- ------ ---------- 11: 314: 1. 69981 6580 6624 35250 11: 314: 11: 314: Surripio Furtim Tergiversatio attempts to flee because of wounds 11: 314: but is cut off! 11: 314: 11: 314: 2. 58954 31 36 65 11: 314: 11: 314: General von schmurk Surripio Furtim Tergiversatio 11: 314: Wounds: 611 - 11: 314: Losses: 60 (7%) 265 (100%) 11: 314: 11: 314: Brutos I [1579] sustain five deaths. 11: 314: Mr Smith [1651] sustains 28 deaths. 11: 314: Plic [1772] sustains six deaths. 11: 314: Brutos II [2940] sustain one death. 11: 314: Ploc [1780] sustains 15 deaths. 11: 314: Bill [2140] sustains five deaths. 11: 314: Surripio Furtim Tergiversatio [841] was overwhelmed. 11: 314: Ducks [1467] was overwhelmed. 11: 314: Rosencrantz [834] was overwhelmed. 11: 314: Scry [1361] was overwhelmed. 11: 314: Guildenstein [1366] was overwhelmed. 11: 314: Claude [1478] was overwhelmed. 11: 314: Rufus [1691] was overwhelmed. 11: 314: Nicat [2434] was overwhelmed. 11: 314: Barney [2465] was overwhelmed. 11: 314: Ahab [2472] was overwhelmed. 11: 314: Smitty [2741] was overwhelmed. 11: 314: Roger Locksley [2742] was overwhelmed. 11: 314: Vigiliae Manes A [1354] were overwhelmed. 11: 314: I.B.O.B. [2645] were overwhelmed. 11: 314: Friar Chuck [2747] was overwhelmed. 11: 314: Billy [2994] was overwhelmed. 11: 314: Joey [3017] was overwhelmed. 11: 314: The Wombat [2679] was overwhelmed. 11: 314: John [3043] was overwhelmed. 11: 314: Vigiliae Manes D [2682] were overwhelmed. 11: 314: Vigiliae Manes C [2505] were overwhelmed. 11: 314: Alahra [3089] was overwhelmed. 11: 314: Vigiliae Manes E [3103] were overwhelmed. 11: 314: Vigiliae Manes F [3120] were overwhelmed. 11: 314: Vigiliae Manes B [1954] were overwhelmed. 11: 314: Wandering Afterbirth [1842] were overwhelmed. 11: 314: 11: 314: Warriors Tower [3401] has been heavily damaged by the battle. 11: 314: 11: 314: Surripio Furtim Tergiversatio has been completely destroyed. 11: 314: Ducks has been completely destroyed. 11: 314: Rosencrantz has been completely destroyed. 11: 314: Scry has been completely destroyed. 11: 314: Guildenstein has been completely destroyed. 11: 314: Claude has been completely destroyed. 11: 314: Rufus has been completely destroyed. 11: 314: Nicat has been completely destroyed. 11: 314: Barney has been completely destroyed. 11: 314: Ahab has been completely destroyed. 11: 314: Smitty has been completely destroyed. 11: 314: Roger Locksley has been completely destroyed. 11: 314: Vigiliae Manes A have been completely destroyed. 11: 314: I.B.O.B. has been completely destroyed. 11: 314: Friar Chuck has been completely destroyed. 11: 314: Billy has been completely destroyed. 11: 314: Joey has been completely destroyed. 11: 314: The Wombat has been completely destroyed. 11: 314: John has been completely destroyed. 11: 314: Vigiliae Manes D have been completely destroyed. 11: 314: Vigiliae Manes C have been completely destroyed. 11: 314: Alahra has been completely destroyed. 11: 314: Vigiliae Manes E have been completely destroyed. 11: 314: Vigiliae Manes F have been completely destroyed. 11: 314: Vigiliae Manes B have been completely destroyed. 11: 314: Wandering Afterbirth has been completely destroyed. 11: 314: 11: 2700: Earned 7 gold cleaning the sewers. 11: 359: Tylla Tungar [3096], individual, leaves for Bayarth. 11: 359: Selda Silvertongue [3098], individual, leaves for Ilion. 12: 1548: > recruit 12: 1548: Recruit new followers for seven days. 12: 1567: > recruit 12: 1567: Recruit new followers for seven days. 12: 354: Jesters of the Art [1872] engage in street performing. 12: 1973: > recruit 12: 1973: Recruit new followers for seven days. 12: 2624: > study 102 12: 2624: Study combat at a cost of 132 gold per day for 14 days. 12: 2700: > work 12: 2700: Work at unskilled labor for seven days. 12: 359: Juggling Joe's [2902] engages in street performing. 12: 1548: Hired four new recruits for 800 gold. 12: 1562: Attained combat level 2. 12: 1567: Hired four new recruits for 800 gold. 12: 1912: Arrival at Pesbrand [359]. 12: 1938: Arrival at Pesbrand [359]. 12: 1946: Arrival at Pesbrand [359]. 12: 1959: Arrival at Pesbrand [359]. 12: 1969: Arrival at Pesbrand [359]. 12: 1973: Cannot afford to hire any new recruits. 12: 2624: Wise guidance from Daisy [1845] speeds study. 12: 3147: Arrival at Camaris [355]. 13: 1912: > stack 872 13: 872: bunny [1912] stacks under The Badger [872]. 13: 1938: > stack 872 13: 872: bunny [1938] stacks under The Badger [872]. 13: 1946: > stack 872 13: 872: bunny [1946] stacks under The Badger [872]. 13: 1959: > stack 872 13: 872: bunny [1959] stacks under The Badger [872]. 13: 1969: > stack 872 13: 872: bunny [1969] stacks under The Badger [872]. 13: 1548: > recruit 13: 1548: Cannot afford to recruit any followers. 13: 1552: > study 102 13: 1552: Study combat at a cost of 76 gold per day for 14 days. 13: 1567: > recruit 13: 1567: Cannot afford to recruit any followers. 13: 1912: > work 13: 1912: Work at unskilled labor for seven days. 13: 1938: > work 13: 1938: Work at unskilled labor for seven days. 13: 1946: > work 13: 1946: Work at unskilled labor for seven days. 13: 1959: > work 13: 1959: Work at unskilled labor for seven days. 13: 1969: > work 13: 1969: Work at unskilled labor for seven days. 13: 1973: > recruit 13: 1973: Cannot afford to recruit any followers. 13: 359: Happy Troope [2032] engages in street performing. 13: 3067: > study 101 13: 3067: Study military leadership at a cost of 2 gold per day for 14 13: 3067: days. 13: 3147: > study 102 13: 3147: Study combat at a cost of 2 gold per day for 14 days. 13: 354: Mawgli [2020], individual, with 1 horse, "a small, slight lad 13: 354: scantily dressed and barefoot", arrives in Chardia from 13: 354: Camaris 14: 354: Mawgli [2020] stacks under Castle Loudmouth [3121]. 14: 354: Mawgli [2020] unstacks from Castle Loudmouth [3121]. 14: 1548: > recruit 14: 1548: Recruit new followers for seven days. 14: 1567: > recruit 14: 1567: Recruit new followers for seven days. 14: 1973: > recruit 14: 1973: Recruit new followers for seven days. 14: 1059: Earned 7 gold working at unskilled labor. 14: 1060: Earned 7 gold smoothing village roads. 14: 1063: Earned 7 gold smoothing village roads. 14: 1064: Earned 7 gold cleaning the sewers. 14: 1079: Earned 7 gold building wattle and daub huts for peasants. 14: 1094: Earned 7 gold working at unskilled labor. 14: 1095: Earned 7 gold working at unskilled labor. 14: 1104: Earned 7 gold hauling manure. 14: 1105: Earned 7 gold working at unskilled labor. 14: 1107: Earned 7 gold building town walls. 14: 1109: Earned 7 gold working at unskilled labor. 14: 1116: Earned 7 gold working at unskilled labor. 14: 1123: Earned 7 gold working at unskilled labor. 14: 1124: Earned 7 gold working at unskilled labor. 14: 1134: Earned 7 gold working at unskilled labor. 14: 1138: Earned 7 gold working at unskilled labor. 14: 1139: Earned 7 gold working at unskilled labor. 14: 1155: Earned 7 gold working at unskilled labor. 14: 1167: Earned 7 gold collecting the dead. 14: 1168: Earned 7 gold working at unskilled labor. 14: 1219: Earned 7 gold working at unskilled labor. 14: 1260: Earned 7 gold working at unskilled labor. 14: 1280: Finished studying combat. 14: 1312: Earned 6,503 gold working at unskilled labor. 14: 1332: Earned 7 gold working on a large farm. 14: 1334: Earned 7 gold cleaning the sewers. 14: 1369: Finished studying combat. 14: 1371: Earned 7 gold working at unskilled labor. 14: 1380: Earned 7 gold working at unskilled labor. 14: 1381: Earned 7 gold digging ditches. 14: 1388: Earned 7 gold working on a large farm. 14: 1390: Earned 7 gold working at unskilled labor. 14: 1487: Earned 7 gold assisting the brute squad. 14: 1494: Earned 7 gold assisting the brute squad. 14: 1521: Earned 7 gold working at unskilled labor. 14: 1528: Earned 7 gold working at unskilled labor. 14: 1548: Hired three new recruits for 600 gold. 14: 1562: Finished studying combat. 14: 1567: Hired three new recruits for 600 gold. 14: 1570: Earned 7 gold working at unskilled labor. 14: 1588: Earned 7 gold working at unskilled labor. 14: 1601: Earned 7 gold working at unskilled labor. 14: 1602: Earned 7 gold catching rats. 14: 1609: Earned 7 gold hauling manure. 14: 1614: Finished studying general magic. 14: 1633: Earned 7 gold digging ditches. 14: 1680: Earned 7 gold assisting the brute squad. 14: 1713: Earned 7 gold assisting the brute squad. 14: 1724: Earned 7 gold working at unskilled labor. 14: 1741: Earned 7 gold cleaning the sewers. 14: 1745: Earned 7 gold thatching roofs. 14: 1754: Earned 7 gold working on a large farm. 14: 1758: Earned 7 gold working at unskilled labor. 14: 1803: Earned 7 gold building wattle and daub huts for peasants. 14: 1844: Earned 7 gold working at unskilled labor. 14: 1883: Earned 7 gold building town walls. 14: 1901: Earned 7 gold working at unskilled labor. 14: 1932: Earned 7 gold working at unskilled labor. 14: 1936: Earned 7 gold hauling manure. 14: 1953: Earned 7 gold working at unskilled labor. 14: 1973: Can only afford one recruit. 14: 1973: Hired one new recruit for 200 gold. 14: 1986: Earned 7 gold thatching roofs. 14: 1995: Earned 7 gold collecting the dead. 14: 1999: Earned 7 gold building town walls. 14: 2004: Earned 7 gold working at unskilled labor. 14: 2009: Earned 7 gold smoothing village roads. 14: 2015: Earned 7 gold working at unskilled labor. 14: 354: Mawgli [2020], individual, with 1 horse, "a small, slight lad 14: 354: scantily dressed and barefoot", leaves for Camaris. 14: 2028: Earned 7 gold working at unskilled labor. 14: 2037: Earned 7 gold working at unskilled labor. 14: 2048: Earned 7 gold working at unskilled labor. 14: 2053: Earned 7 gold building town walls. 14: 2624: Cannot afford 132 gold to continue learning combat. 14: 2689: Earned 7 gold smoothing village roads. 14: 2713: Earned 7 gold cleaning the sewers. 14: 2714: Earned 7 gold hauling manure. 14: 2838: Earned 7 gold hauling manure. 14: 2843: Earned 7 gold building town walls. 14: 359: Kelta Kym [3107], individual, with 14 horses, arrives in 14: 359: Pesbrand from Ilion 15: 872: > declare 0 hostile 15: 872: Default attitude for The Badger [872] set to hostile. 15: 872: > set 0 idle "study 101" 15: 872: Idle command for The Badger [872] set to 'study 101'. 15: 872: > wait signal 15: 872: Wait for a signal. 15: 872: > study 101 15: 872: Study military leadership at a cost of 2 gold per day for 14 15: 872: days. 15: 1059: > work 15: 1059: Work at unskilled labor for seven days. 15: 1060: > work 15: 1060: Work at unskilled labor for seven days. 15: 1063: > work 15: 1063: Work at unskilled labor for seven days. 15: 1064: > work 15: 1064: Work at unskilled labor for seven days. 15: 1079: > work 15: 1079: Work at unskilled labor for seven days. 15: 1094: > work 15: 1094: Work at unskilled labor for seven days. 15: 1095: > work 15: 1095: Work at unskilled labor for seven days. 15: 1104: > work 15: 1104: Work at unskilled labor for seven days. 15: 1105: > work 15: 1105: Work at unskilled labor for seven days. 15: 1107: > work 15: 1107: Work at unskilled labor for seven days. 15: 1109: > work 15: 1109: Work at unskilled labor for seven days. 15: 1116: > work 15: 1116: Work at unskilled labor for seven days. 15: 1123: > work 15: 1123: Work at unskilled labor for seven days. 15: 1124: > work 15: 1124: Work at unskilled labor for seven days. 15: 1134: > work 15: 1134: Work at unskilled labor for seven days. 15: 1138: > work 15: 1138: Work at unskilled labor for seven days. 15: 1139: > work 15: 1139: Work at unskilled labor for seven days. 15: 1155: > work 15: 1155: Work at unskilled labor for seven days. 15: 1167: > work 15: 1167: Work at unskilled labor for seven days. 15: 1168: > work 15: 1168: Work at unskilled labor for seven days. 15: 1219: > work 15: 1219: Work at unskilled labor for seven days. 15: 1260: > work 15: 1260: Work at unskilled labor for seven days. 15: 1280: > study 102 15: 1280: Study combat at a cost of 2 gold per day for 14 days. 15: 1312: > work 15: 1312: Work at unskilled labor for seven days. 15: 1332: > work 15: 1332: Work at unskilled labor for seven days. 15: 1334: > work 15: 1334: Work at unskilled labor for seven days. 15: 1369: > study 102 15: 1369: Study combat at a cost of 2 gold per day for 14 days. 15: 1371: > work 15: 1371: Work at unskilled labor for seven days. 15: 1380: > work 15: 1380: Work at unskilled labor for seven days. 15: 1381: > work 15: 1381: Work at unskilled labor for seven days. 15: 1388: > work 15: 1388: Work at unskilled labor for seven days. 15: 1390: > work 15: 1390: Work at unskilled labor for seven days. 15: 1487: > work 15: 1487: Work at unskilled labor for seven days. 15: 1494: > work 15: 1494: Work at unskilled labor for seven days. 15: 1521: > work 15: 1521: Work at unskilled labor for seven days. 15: 1528: > work 15: 1528: Work at unskilled labor for seven days. 15: 1548: > recruit 15: 1548: Cannot afford to recruit any followers. 15: 1562: > study 102 15: 1562: Cannot afford 160 gold to study combat. 15: 1567: > recruit 15: 1567: Cannot afford to recruit any followers. 15: 1570: > work 15: 1570: Work at unskilled labor for seven days. 15: 1588: > work 15: 1588: Work at unskilled labor for seven days. 15: 1601: > work 15: 1601: Work at unskilled labor for seven days. 15: 1602: > work 15: 1602: Work at unskilled labor for seven days. 15: 1609: > work 15: 1609: Work at unskilled labor for seven days. 15: 1614: > study 106 15: 1614: Study general magic at a cost of 10 gold per day for 14 days. 15: 1633: > work 15: 1633: Work at unskilled labor for seven days. 15: 1680: > work 15: 1680: Work at unskilled labor for seven days. 15: 1713: > work 15: 1713: Work at unskilled labor for seven days. 15: 1724: > work 15: 1724: Work at unskilled labor for seven days. 15: 1741: > work 15: 1741: Work at unskilled labor for seven days. 15: 1745: > work 15: 1745: Work at unskilled labor for seven days. 15: 1754: > work 15: 1754: Work at unskilled labor for seven days. 15: 1758: > work 15: 1758: Work at unskilled labor for seven days. 15: 1803: > work 15: 1803: Work at unskilled labor for seven days. 15: 1844: > work 15: 1844: Work at unskilled labor for seven days. 15: 1845: > use 126 102 15: 1845: Teach combat for 14 days. 15: 1883: > work 15: 1883: Work at unskilled labor for seven days. 15: 1901: > work 15: 1901: Work at unskilled labor for seven days. 15: 1932: > work 15: 1932: Work at unskilled labor for seven days. 15: 1936: > work 15: 1936: Work at unskilled labor for seven days. 15: 1953: > work 15: 1953: Work at unskilled labor for seven days. 15: 1973: > recruit 15: 1973: Cannot afford to recruit any followers. 15: 1986: > work 15: 1986: Work at unskilled labor for seven days. 15: 1995: > work 15: 1995: Work at unskilled labor for seven days. 15: 1999: > work 15: 1999: Work at unskilled labor for seven days. 15: 2004: > work 15: 2004: Work at unskilled labor for seven days. 15: 2009: > work 15: 2009: Work at unskilled labor for seven days. 15: 2015: > work 15: 2015: Work at unskilled labor for seven days. 15: 2028: > work 15: 2028: Work at unskilled labor for seven days. 15: 2037: > work 15: 2037: Work at unskilled labor for seven days. 15: 2048: > work 15: 2048: Work at unskilled labor for seven days. 15: 2053: > work 15: 2053: Work at unskilled labor for seven days. 15: 2624: > study 102 15: 2624: Cannot afford 132 gold to study combat. 15: 2689: > work 15: 2689: Work at unskilled labor for seven days. 15: 2713: > work 15: 2713: Work at unskilled labor for seven days. 15: 2714: > work 15: 2714: Work at unskilled labor for seven days. 15: 2838: > work 15: 2838: Work at unskilled labor for seven days. 15: 2843: > work 15: 2843: Work at unskilled labor for seven days. 15: 1280: Wise guidance from Daisy [1845] speeds study. 15: 1369: Wise guidance from Daisy [1845] speeds study. 15: 354: Euterpe [2527], individual, with 4 horses, arrives in Chardia 15: 354: from Habyn 15: 354: Calyxian snakes [6271], beasts, number: 19, armor 4, leave for 15: 354: Habyn. 16: 1548: > recruit 16: 1548: Recruit new followers for seven days. 16: 1562: > study 102 16: 1562: Study combat at a cost of 160 gold per day for 14 days. 16: 1567: > recruit 16: 1567: Recruit new followers for seven days. 16: 1973: > recruit 16: 1973: Recruit new followers for seven days. 16: 2624: > study 102 16: 2624: Study combat at a cost of 132 gold per day for 14 days. 16: 1548: Hired five new recruits for 1,000 gold. 16: 1567: Can only afford four recruits. 16: 1567: Hired four new recruits for 800 gold. 16: 1973: Cannot afford to hire any new recruits. 16: 354: Euterpe [2527], individual, leaves for Habyn. 16: 2624: Cannot afford 132 gold to continue learning combat. 17: 1548: > recruit 17: 1548: Cannot afford to recruit any followers. 17: 1567: > recruit 17: 1567: Cannot afford to recruit any followers. 17: 1973: > recruit 17: 1973: Cannot afford to recruit any followers. 17: 2624: > study 102 17: 2624: Cannot afford 132 gold to study combat. 18: 1548: > recruit 18: 1548: Recruit new followers for seven days. 18: 1567: > recruit 18: 1567: Recruit new followers for seven days. 18: 1973: > recruit 18: 1973: Recruit new followers for seven days. 18: 2624: > study 102 18: 2624: Study combat at a cost of 132 gold per day for 14 days. 18: 1548: Hired four new recruits for 800 gold. 18: 1567: Hired four new recruits for 800 gold. 18: 1973: Cannot afford to hire any new recruits. 18: 2624: Wise guidance from Daisy [1845] speeds study. 18: 2700: Earned 7 gold working at unskilled labor. 19: 1548: > recruit 19: 1548: Cannot afford to recruit any followers. 19: 1567: > recruit 19: 1567: Cannot afford to recruit any followers. 19: 354: Jesters of the Art [1872] engage in street performing. 19: 1973: > recruit 19: 1973: Cannot afford to recruit any followers. 19: 2700: > work 19: 2700: Work at unskilled labor for seven days. 19: 359: Juggling Joe's [2902] engages in street performing. 19: 1912: Earned 7 gold working at unskilled labor. 19: 1938: Earned 7 gold working at unskilled labor. 19: 1946: Earned 7 gold working at unskilled labor. 19: 1959: Earned 7 gold working at unskilled labor. 19: 1969: Earned 7 gold hauling manure. 19: 3067: Attained military leadership level 2. 19: 299: Tylla Tungar [3096], individual, arrives in Bayarth from 19: 299: Pesbrand 20: 1548: > recruit 20: 1548: Recruit new followers for seven days. 20: 1567: > recruit 20: 1567: Recruit new followers for seven days. 20: 1912: > work 20: 1912: Work at unskilled labor for seven days. 20: 1938: > work 20: 1938: Work at unskilled labor for seven days. 20: 1946: > work 20: 1946: Work at unskilled labor for seven days. 20: 1959: > work 20: 1959: Work at unskilled labor for seven days. 20: 1969: > work 20: 1969: Work at unskilled labor for seven days. 20: 1973: > recruit 20: 1973: Recruit new followers for seven days. 20: 359: Happy Troope [2032] engages in street performing. 20: 1548: Hired three new recruits for 600 gold. 20: 1567: Hired three new recruits for 600 gold. 20: 1973: Can only afford one recruit. 20: 1973: Hired one new recruit for 200 gold. 20: 354: Khaavren [2428], individual, with 2 horses, arrives in Chardia 20: 354: from Habyn 20: 2624: Cannot afford 132 gold to continue learning combat. 20: 299: Tylla Tungar [3096], individual, with 35 horses, leaves for 20: 299: Pesbrand. 20: 359: Kelta Kym [3107], individual, with 14 horses, leaves for Ilion. 21: 1548: > recruit 21: 1548: Cannot afford to recruit any followers. 21: 1567: > recruit 21: 1567: Cannot afford to recruit any followers. 21: 1973: > recruit 21: 1973: Cannot afford to recruit any followers. 21: 2624: > study 102 21: 2624: Study combat at a cost of 132 gold per day for 14 days. 21: 1059: Earned 7 gold working at unskilled labor. 21: 1060: Earned 7 gold working at unskilled labor. 21: 1063: Earned 7 gold assisting the brute squad. 21: 1064: Earned 7 gold working at unskilled labor. 21: 1079: Earned 7 gold working at unskilled labor. 21: 1094: Earned 7 gold building wattle and daub huts for peasants. 21: 1095: Earned 7 gold building wattle and daub huts for peasants. 21: 1104: Earned 7 gold working at unskilled labor. 21: 1105: Earned 7 gold building town walls. 21: 1107: Earned 7 gold working at unskilled labor. 21: 1109: Earned 7 gold assisting the brute squad. 21: 1116: Earned 7 gold digging ditches. 21: 1123: Earned 7 gold building wattle and daub huts for peasants. 21: 1124: Earned 7 gold working at unskilled labor. 21: 1134: Earned 7 gold building town walls. 21: 1138: Earned 7 gold hauling manure. 21: 1139: Earned 7 gold working on a large farm. 21: 1155: Earned 7 gold cleaning the sewers. 21: 1167: Earned 7 gold building wattle and daub huts for peasants. 21: 1168: Earned 7 gold catching rats. 21: 1219: Earned 7 gold working at unskilled labor. 21: 1260: Earned 7 gold working at unskilled labor. 21: 1312: Earned 6,503 gold thatching roofs. 21: 1332: Earned 7 gold hauling manure. 21: 1334: Earned 7 gold assisting the brute squad. 21: 1371: Earned 7 gold working at unskilled labor. 21: 1380: Earned 7 gold working at unskilled labor. 21: 1381: Earned 7 gold catching rats. 21: 1388: Earned 7 gold working at unskilled labor. 21: 1390: Earned 7 gold working at unskilled labor. 21: 1487: Earned 7 gold working at unskilled labor. 21: 1494: Earned 7 gold working at unskilled labor. 21: 1521: Earned 7 gold smoothing village roads. 21: 1528: Earned 7 gold working on a large farm. 21: 1570: Earned 7 gold hauling manure. 21: 1588: Earned 7 gold working at unskilled labor. 21: 1601: Earned 7 gold working at unskilled labor. 21: 1602: Earned 7 gold working at unskilled labor. 21: 1609: Earned 7 gold working at unskilled labor. 21: 1633: Earned 7 gold working at unskilled labor. 21: 1680: Earned 7 gold working at unskilled labor. 21: 1713: Earned 7 gold hauling manure. 21: 1724: Earned 7 gold working at unskilled labor. 21: 1741: Earned 7 gold building wattle and daub huts for peasants. 21: 1745: Earned 7 gold working at unskilled labor. 21: 1754: Earned 7 gold collecting the dead. 21: 1758: Earned 7 gold working at unskilled labor. 21: 1803: Earned 7 gold collecting the dead. 21: 1844: Earned 7 gold building wattle and daub huts for peasants. 21: 1883: Earned 7 gold building wattle and daub huts for peasants. 21: 1901: Earned 7 gold catching rats. 21: 1932: Earned 7 gold working at unskilled labor. 21: 1936: Earned 7 gold working on a large farm. 21: 1953: Earned 7 gold collecting the dead. 21: 1986: Earned 7 gold building wattle and daub huts for peasants. 21: 1995: Earned 7 gold assisting the brute squad. 21: 1999: Earned 7 gold working at unskilled labor. 21: 2004: Earned 7 gold working at unskilled labor. 21: 2009: Earned 7 gold working at unskilled labor. 21: 2015: Earned 7 gold working at unskilled labor. 21: 2028: Earned 7 gold working at unskilled labor. 21: 2037: Earned 7 gold building wattle and daub huts for peasants. 21: 2048: Earned 7 gold working at unskilled labor. 21: 2053: Earned 7 gold working at unskilled labor. 21: 354: Khaavren [2428], individual, with 1 horse, rides for Habyn. 21: 2624: Wise guidance from Daisy [1845] speeds study. 21: 2689: Earned 7 gold working at unskilled labor. 21: 2713: Earned 7 gold smoothing village roads. 21: 2714: Earned 7 gold working at unskilled labor. 21: 2838: Earned 7 gold cleaning the sewers. 21: 2843: Earned 7 gold digging ditches. 22: 1059: > work 22: 1059: Work at unskilled labor for seven days. 22: 1060: > work 22: 1060: Work at unskilled labor for seven days. 22: 1063: > work 22: 1063: Work at unskilled labor for seven days. 22: 1064: > work 22: 1064: Work at unskilled labor for seven days. 22: 1079: > work 22: 1079: Work at unskilled labor for seven days. 22: 1094: > work 22: 1094: Work at unskilled labor for seven days. 22: 1095: > work 22: 1095: Work at unskilled labor for seven days. 22: 1104: > work 22: 1104: Work at unskilled labor for seven days. 22: 1105: > work 22: 1105: Work at unskilled labor for seven days. 22: 1107: > work 22: 1107: Work at unskilled labor for seven days. 22: 1109: > work 22: 1109: Work at unskilled labor for seven days. 22: 1116: > work 22: 1116: Work at unskilled labor for seven days. 22: 1123: > work 22: 1123: Work at unskilled labor for seven days. 22: 1124: > work 22: 1124: Work at unskilled labor for seven days. 22: 1134: > work 22: 1134: Work at unskilled labor for seven days. 22: 1138: > work 22: 1138: Work at unskilled labor for seven days. 22: 1139: > work 22: 1139: Work at unskilled labor for seven days. 22: 1155: > work 22: 1155: Work at unskilled labor for seven days. 22: 1167: > work 22: 1167: Work at unskilled labor for seven days. 22: 1168: > work 22: 1168: Work at unskilled labor for seven days. 22: 1219: > work 22: 1219: Work at unskilled labor for seven days. 22: 1260: > work 22: 1260: Work at unskilled labor for seven days. 22: 1312: > work 22: 1312: Work at unskilled labor for seven days. 22: 1332: > work 22: 1332: Work at unskilled labor for seven days. 22: 1334: > work 22: 1334: Work at unskilled labor for seven days. 22: 1371: > work 22: 1371: Work at unskilled labor for seven days. 22: 1380: > work 22: 1380: Work at unskilled labor for seven days. 22: 1381: > work 22: 1381: Work at unskilled labor for seven days. 22: 1388: > work 22: 1388: Work at unskilled labor for seven days. 22: 1390: > work 22: 1390: Work at unskilled labor for seven days. 22: 1487: > work 22: 1487: Work at unskilled labor for seven days. 22: 1494: > work 22: 1494: Work at unskilled labor for seven days. 22: 1521: > work 22: 1521: Work at unskilled labor for seven days. 22: 1528: > work 22: 1528: Work at unskilled labor for seven days. 22: 1548: > recruit 22: 1548: Recruit new followers for seven days. 22: 1567: > recruit 22: 1567: Recruit new followers for seven days. 22: 1570: > work 22: 1570: Work at unskilled labor for seven days. 22: 1588: > work 22: 1588: Work at unskilled labor for seven days. 22: 1601: > work 22: 1601: Work at unskilled labor for seven days. 22: 1602: > work 22: 1602: Work at unskilled labor for seven days. 22: 1609: > work 22: 1609: Work at unskilled labor for seven days. 22: 1633: > work 22: 1633: Work at unskilled labor for seven days. 22: 1680: > work 22: 1680: Work at unskilled labor for seven days. 22: 1713: > work 22: 1713: Work at unskilled labor for seven days. 22: 1724: > work 22: 1724: Work at unskilled labor for seven days. 22: 1741: > work 22: 1741: Work at unskilled labor for seven days. 22: 1745: > work 22: 1745: Work at unskilled labor for seven days. 22: 1754: > work 22: 1754: Work at unskilled labor for seven days. 22: 1758: > work 22: 1758: Work at unskilled labor for seven days. 22: 1803: > work 22: 1803: Work at unskilled labor for seven days. 22: 1844: > work 22: 1844: Work at unskilled labor for seven days. 22: 1883: > work 22: 1883: Work at unskilled labor for seven days. 22: 1901: > work 22: 1901: Work at unskilled labor for seven days. 22: 1932: > work 22: 1932: Work at unskilled labor for seven days. 22: 1936: > work 22: 1936: Work at unskilled labor for seven days. 22: 1953: > work 22: 1953: Work at unskilled labor for seven days. 22: 1973: > recruit 22: 1973: Recruit new followers for seven days. 22: 1986: > work 22: 1986: Work at unskilled labor for seven days. 22: 1995: > work 22: 1995: Work at unskilled labor for seven days. 22: 1999: > work 22: 1999: Work at unskilled labor for seven days. 22: 2004: > work 22: 2004: Work at unskilled labor for seven days. 22: 2009: > work 22: 2009: Work at unskilled labor for seven days. 22: 2015: > work 22: 2015: Work at unskilled labor for seven days. 22: 2028: > work 22: 2028: Work at unskilled labor for seven days. 22: 2037: > work 22: 2037: Work at unskilled labor for seven days. 22: 2048: > work 22: 2048: Work at unskilled labor for seven days. 22: 2053: > work 22: 2053: Work at unskilled labor for seven days. 22: 2689: > work 22: 2689: Work at unskilled labor for seven days. 22: 2713: > work 22: 2713: Work at unskilled labor for seven days. 22: 2714: > work 22: 2714: Work at unskilled labor for seven days. 22: 2838: > work 22: 2838: Work at unskilled labor for seven days. 22: 2843: > work 22: 2843: Work at unskilled labor for seven days. 22: 1548: Hired four new recruits for 800 gold. 22: 1567: Hired four new recruits for 800 gold. 22: 1973: Cannot afford to hire any new recruits. 22: 2624: Cannot afford 132 gold to continue learning combat. 23: 354: Bastrestric ther Archymonaged [801] moves at normal speed. 23: 359: Sailors [3122] unstack from Suburban Hum [2890]. 23: 1548: > recruit 23: 1548: Cannot afford to recruit any followers. 23: 1567: > recruit 23: 1567: Cannot afford to recruit any followers. 23: 1973: > recruit 23: 1973: Cannot afford to recruit any followers. 23: 2624: > study 102 23: 2624: Cannot afford 132 gold to study combat. 24: 1548: > recruit 24: 1548: Recruit new followers for seven days. 24: 1567: > recruit 24: 1567: Recruit new followers for seven days. 24: 1973: > recruit 24: 1973: Recruit new followers for seven days. 24: 2624: > study 102 24: 2624: Study combat at a cost of 132 gold per day for 14 days. 24: 359: Gara's Gopher [1051], individual, with 36 horses, arrives in 24: 359: Pesbrand from Ilion 24: 1280: Attained combat level 2. 24: 1548: Hired four new recruits for 800 gold. 24: 1567: Hired four new recruits for 800 gold. 24: 1973: Cannot afford to hire any new recruits. 24: 355: Mawgli [2020], individual, with 1 horse, "a small, slight lad 24: 355: scantily dressed and barefoot", arrives in Camaris from 24: 355: Chardia 24: 2624: Cannot afford 132 gold to continue learning combat. 25: 1548: > recruit 25: 1548: Cannot afford to recruit any followers. 25: 1567: > recruit 25: 1567: Cannot afford to recruit any followers. 25: 1973: > recruit 25: 1973: Cannot afford to recruit any followers. 25: 2624: > study 102 25: 2624: Cannot afford 132 gold to study combat. 25: 1369: Attained combat level 2. 25: 1552: Attained combat level 3. 25: 355: Mawgli [2020], individual, with 1 horse, "a small, slight lad 25: 355: scantily dressed and barefoot", leaves for Chardia. 25: 2700: Earned 7 gold assisting the brute squad. 25: 359: Elva Endari [3041], individual, with 34 horses, arrives in 25: 359: Pesbrand from Ilion 26: 1548: > recruit 26: 1548: Recruit new followers for seven days. 26: 1567: > recruit 26: 1567: Recruit new followers for seven days. 26: 354: Jesters of the Art [1872] engage in street performing. 26: 1973: > recruit 26: 1973: Recruit new followers for seven days. 26: 2624: > study 102 26: 2624: Study combat at a cost of 132 gold per day for 14 days. 26: 2700: > work 26: 2700: Work at unskilled labor for seven days. 26: 359: Juggling Joe's [2902] engages in street performing. 26: 1548: Hired four new recruits for 800 gold. 26: 1552: Finished studying combat. 26: 1567: Hired four new recruits for 800 gold. 26: 1912: Earned 7 gold catching rats. 26: 1938: Earned 7 gold working at unskilled labor. 26: 1946: Earned 7 gold building town walls. 26: 1959: Earned 7 gold working at unskilled labor. 26: 1969: Earned 7 gold working at unskilled labor. 26: 1973: Cannot afford to hire any new recruits. 26: 2624: Cannot afford 132 gold to continue learning combat. 26: 359: Atendea Anod [2894], individual, with 8 oxen, arrives in 26: 359: Pesbrand from Ilion 26: 359: Elva Endari [3041], individual, leaves for Ilion. 26: 3067: Finished studying military leadership. 26: 359: Selda Silvertongue [3098], individual, with 4 horses, arrives in 26: 359: Pesbrand from Ilion 26: 3147: Attained combat level 2. 26: 3147: Finished studying combat. 27: 1548: > recruit 27: 1548: Cannot afford to recruit any followers. 27: 1552: > study 102 27: 1552: Study combat at a cost of 76 gold per day for 14 days. 27: 1567: > recruit 27: 1567: Cannot afford to recruit any followers. 27: 1912: > work 27: 1912: Work at unskilled labor for seven days. 27: 1938: > work 27: 1938: Work at unskilled labor for seven days. 27: 1946: > work 27: 1946: Work at unskilled labor for seven days. 27: 1959: > work 27: 1959: Work at unskilled labor for seven days. 27: 1969: > work 27: 1969: Work at unskilled labor for seven days. 27: 1973: > recruit 27: 1973: Cannot afford to recruit any followers. 27: 359: Happy Troope [2032] engages in street performing. 27: 2624: > study 102 27: 2624: Cannot afford 132 gold to study combat. 27: 3067: > study 101 27: 3067: Study military leadership at a cost of 2 gold per day for 14 27: 3067: days. 27: 3147: > study 102 27: 3147: Study combat at a cost of 2 gold per day for 14 days. 27: 359: Selda Silvertongue [3098], individual, leaves for Ilion. 28: 1548: > recruit 28: 1548: Recruit new followers for seven days. 28: 1567: > recruit 28: 1567: Recruit new followers for seven days. 28: 1973: > recruit 28: 1973: Recruit new followers for seven days. 28: 2624: > study 102 28: 2624: Study combat at a cost of 132 gold per day for 14 days. 28: 872: Finished studying military leadership. 28: 1059: Earned 7 gold thatching roofs. 28: 1060: Earned 7 gold working at unskilled labor. 28: 1063: Earned 7 gold working on a large farm. 28: 1064: Earned 7 gold assisting the brute squad. 28: 1079: Earned 7 gold working at unskilled labor. 28: 1094: Earned 7 gold smoothing village roads. 28: 1095: Earned 7 gold working on a large farm. 28: 1104: Earned 7 gold building town walls. 28: 1105: Earned 7 gold working at unskilled labor. 28: 1107: Earned 7 gold working at unskilled labor. 28: 1109: Earned 7 gold working at unskilled labor. 28: 1116: Earned 7 gold working at unskilled labor. 28: 1123: Earned 7 gold working at unskilled labor. 28: 1124: Earned 7 gold catching rats. 28: 1134: Earned 7 gold hauling manure. 28: 1138: Earned 7 gold building wattle and daub huts for peasants. 28: 1139: Earned 7 gold working at unskilled labor. 28: 1155: Earned 7 gold working on a large farm. 28: 1167: Earned 7 gold thatching roofs. 28: 1168: Earned 7 gold working at unskilled labor. 28: 1219: Earned 7 gold cleaning the sewers. 28: 1260: Earned 7 gold working at unskilled labor. 28: 1280: Finished studying combat. 28: 1312: Earned 6,503 gold working at unskilled labor. 28: 1332: Earned 7 gold working at unskilled labor. 28: 1334: Earned 7 gold working on a large farm. 28: 1369: Finished studying combat. 28: 1371: Earned 7 gold smoothing village roads. 28: 1380: Earned 7 gold building wattle and daub huts for peasants. 28: 1381: Earned 7 gold building town walls. 28: 1388: Earned 7 gold thatching roofs. 28: 1390: Earned 7 gold hauling manure. 28: 1487: Earned 7 gold cleaning the sewers. 28: 1494: Earned 7 gold cleaning the sewers. 28: 1521: Earned 7 gold catching rats. 28: 1528: Earned 7 gold working at unskilled labor. 28: 1548: Hired four new recruits for 800 gold. 28: 1567: Hired four new recruits for 800 gold. 28: 1570: Earned 7 gold working at unskilled labor. 28: 1588: Earned 7 gold smoothing village roads. 28: 1601: Earned 7 gold building wattle and daub huts for peasants. 28: 1602: Earned 7 gold assisting the brute squad. 28: 1609: Earned 7 gold working at unskilled labor. 28: 1614: Finished studying general magic. 28: 1633: Earned 7 gold working at unskilled labor. 28: 1680: Earned 7 gold building town walls. 28: 1713: Earned 7 gold working at unskilled labor. 28: 1724: Earned 7 gold catching rats. 28: 1741: Earned 7 gold working on a large farm. 28: 1745: Earned 7 gold working at unskilled labor. 28: 1754: Earned 7 gold working at unskilled labor. 28: 1758: Earned 7 gold working at unskilled labor. 28: 1803: Earned 7 gold cleaning the sewers. 28: 1844: Earned 7 gold catching rats. 28: 1883: Earned 7 gold cleaning the sewers. 28: 1901: Earned 7 gold collecting the dead. 28: 1932: Earned 7 gold working on a large farm. 28: 1936: Earned 7 gold smoothing village roads. 28: 1953: Earned 7 gold working on a large farm. 28: 1973: Cannot afford to hire any new recruits. 28: 1986: Earned 7 gold working at unskilled labor. 28: 1995: Earned 7 gold working at unskilled labor. 28: 1999: Earned 7 gold assisting the brute squad. 28: 2004: Earned 7 gold working on a large farm. 28: 2009: Earned 7 gold thatching roofs. 28: 2015: Earned 7 gold working at unskilled labor. 28: 2028: Earned 7 gold catching rats. 28: 2037: Earned 7 gold collecting the dead. 28: 2048: Earned 7 gold working at unskilled labor. 28: 2053: Earned 7 gold working at unskilled labor. 28: 2689: Earned 7 gold working at unskilled labor. 28: 2713: Earned 7 gold working at unskilled labor. 28: 2714: Earned 7 gold hauling manure. 28: 2838: Earned 7 gold working at unskilled labor. 28: 2843: Earned 7 gold thatching roofs. 28: 359: Alva Agari [2945], individual, with 9 oxen, arrives in Pesbrand 28: 359: from Ilion 28: 359: Tylla Tungar [3096], individual, with 35 horses, arrives in 28: 359: Pesbrand from Bayarth 29: 872: > study 101 29: 872: Study military leadership at a cost of 2 gold per day for 14 29: 872: days. 29: 1059: > work 29: 1059: Work at unskilled labor for seven days. 29: 1060: > work 29: 1060: Work at unskilled labor for seven days. 29: 1063: > work 29: 1063: Work at unskilled labor for seven days. 29: 1064: > work 29: 1064: Work at unskilled labor for seven days. 29: 1079: > work 29: 1079: Work at unskilled labor for seven days. 29: 1094: > work 29: 1094: Work at unskilled labor for seven days. 29: 1095: > work 29: 1095: Work at unskilled labor for seven days. 29: 1104: > work 29: 1104: Work at unskilled labor for seven days. 29: 1105: > work 29: 1105: Work at unskilled labor for seven days. 29: 1107: > work 29: 1107: Work at unskilled labor for seven days. 29: 1109: > work 29: 1109: Work at unskilled labor for seven days. 29: 1116: > work 29: 1116: Work at unskilled labor for seven days. 29: 1123: > work 29: 1123: Work at unskilled labor for seven days. 29: 1124: > work 29: 1124: Work at unskilled labor for seven days. 29: 1134: > work 29: 1134: Work at unskilled labor for seven days. 29: 1138: > work 29: 1138: Work at unskilled labor for seven days. 29: 1139: > work 29: 1139: Work at unskilled labor for seven days. 29: 1155: > work 29: 1155: Work at unskilled labor for seven days. 29: 1167: > work 29: 1167: Work at unskilled labor for seven days. 29: 1168: > work 29: 1168: Work at unskilled labor for seven days. 29: 1219: > work 29: 1219: Work at unskilled labor for seven days. 29: 1260: > work 29: 1260: Work at unskilled labor for seven days. 29: 1280: > study 102 29: 1280: Study combat at a cost of 2 gold per day for 14 days. 29: 1312: > work 29: 1312: Work at unskilled labor for seven days. 29: 1332: > work 29: 1332: Work at unskilled labor for seven days. 29: 1334: > work 29: 1334: Work at unskilled labor for seven days. 29: 1369: > study 102 29: 1369: Study combat at a cost of 2 gold per day for 14 days. 29: 1371: > work 29: 1371: Work at unskilled labor for seven days. 29: 1380: > work 29: 1380: Work at unskilled labor for seven days. 29: 1381: > work 29: 1381: Work at unskilled labor for seven days. 29: 1388: > work 29: 1388: Work at unskilled labor for seven days. 29: 1390: > work 29: 1390: Work at unskilled labor for seven days. 29: 1487: > work 29: 1487: Work at unskilled labor for seven days. 29: 1494: > work 29: 1494: Work at unskilled labor for seven days. 29: 1521: > work 29: 1521: Work at unskilled labor for seven days. 29: 1528: > work 29: 1528: Work at unskilled labor for seven days. 29: 1548: > recruit 29: 1548: Cannot afford to recruit any followers. 29: 1567: > recruit 29: 1567: Cannot afford to recruit any followers. 29: 1570: > work 29: 1570: Work at unskilled labor for seven days. 29: 1588: > work 29: 1588: Work at unskilled labor for seven days. 29: 1601: > work 29: 1601: Work at unskilled labor for seven days. 29: 1602: > work 29: 1602: Work at unskilled labor for seven days. 29: 1609: > work 29: 1609: Work at unskilled labor for seven days. 29: 1614: > study 106 29: 1614: Study general magic at a cost of 10 gold per day for 14 days. 29: 1633: > work 29: 1633: Work at unskilled labor for seven days. 29: 1680: > work 29: 1680: Work at unskilled labor for seven days. 29: 1713: > work 29: 1713: Work at unskilled labor for seven days. 29: 1724: > work 29: 1724: Work at unskilled labor for seven days. 29: 1741: > work 29: 1741: Work at unskilled labor for seven days. 29: 1745: > work 29: 1745: Work at unskilled labor for seven days. 29: 1754: > work 29: 1754: Work at unskilled labor for seven days. 29: 1758: > work 29: 1758: Work at unskilled labor for seven days. 29: 1803: > work 29: 1803: Work at unskilled labor for seven days. 29: 1844: > work 29: 1844: Work at unskilled labor for seven days. 29: 1845: > use 126 102 29: 1845: Teach combat for 14 days. 29: 1883: > work 29: 1883: Work at unskilled labor for seven days. 29: 1901: > work 29: 1901: Work at unskilled labor for seven days. 29: 1932: > work 29: 1932: Work at unskilled labor for seven days. 29: 1936: > work 29: 1936: Work at unskilled labor for seven days. 29: 1953: > work 29: 1953: Work at unskilled labor for seven days. 29: 1973: > recruit 29: 1973: Cannot afford to recruit any followers. 29: 1986: > work 29: 1986: Work at unskilled labor for seven days. 29: 1995: > work 29: 1995: Work at unskilled labor for seven days. 29: 1999: > work 29: 1999: Work at unskilled labor for seven days. 29: 2004: > work 29: 2004: Work at unskilled labor for seven days. 29: 2009: > work 29: 2009: Work at unskilled labor for seven days. 29: 2015: > work 29: 2015: Work at unskilled labor for seven days. 29: 2028: > work 29: 2028: Work at unskilled labor for seven days. 29: 2037: > work 29: 2037: Work at unskilled labor for seven days. 29: 2048: > work 29: 2048: Work at unskilled labor for seven days. 29: 2053: > work 29: 2053: Work at unskilled labor for seven days. 29: 2689: > work 29: 2689: Work at unskilled labor for seven days. 29: 2713: > work 29: 2713: Work at unskilled labor for seven days. 29: 2714: > work 29: 2714: Work at unskilled labor for seven days. 29: 2838: > work 29: 2838: Work at unskilled labor for seven days. 29: 2843: > work 29: 2843: Work at unskilled labor for seven days. 29: 1562: Finished studying combat. 29: 359: Tylla Tungar [3096], individual, leaves for Bayarth. 30: 1548: > recruit 30: 1548: Recruit new followers for seven days. 30: 1562: > study 102 30: 1562: Study combat at a cost of 160 gold per day for 14 days. 30: 1567: > recruit 30: 1567: Recruit new followers for seven days. 30: 1973: > recruit 30: 1973: Recruit new followers for seven days. 30: 1548: Hired three new recruits for 600 gold. 30: 1567: Hired three new recruits for 600 gold. 30: 1973: Can only afford one recruit. 30: 1973: Hired one new recruit for 200 gold. Next turn: month 2, spring, "Snowmelt", lasts 32 days. *** End of Turn *** Stack locations: --------------------------------------------- Entity Location ------ -------- The Badger [872] Pesbrand [359] bunny [1059] Pesbrand [359] bunny [1060] Pesbrand [359] bunny [1063] Pesbrand [359] bunny [1064] Pesbrand [359] bunny [1079] Pesbrand [359] bunny [1094] Pesbrand [359] bunny [1095] Pesbrand [359] bunny [1104] Pesbrand [359] bunny [1105] Pesbrand [359] bunny [1107] Pesbrand [359] bunny [1109] Pesbrand [359] bunny [1116] Pesbrand [359] bunny [1123] Pesbrand [359] bunny [1124] Pesbrand [359] bunny [1134] Pesbrand [359] bunny [1138] Pesbrand [359] bunny [1139] Pesbrand [359] bunny [1155] Pesbrand [359] bunny [1167] Pesbrand [359] bunny [1168] Pesbrand [359] bunny [1219] Pesbrand [359] bunny [1260] Pesbrand [359] bunny [1280] Pesbrand [359] Bludering Idiots [1312] Pesbrand [359] bunny [1332] Pesbrand [359] bunny [1334] Pesbrand [359] bunny [1369] Pesbrand [359] bunny [1371] Pesbrand [359] bunny [1380] Bayarth [299] bunny [1381] Pesbrand [359] bunny [1388] Pesbrand [359] bunny [1390] Bayarth [299] bunny [1487] Bayarth [299] bunny [1494] Pesbrand [359] bunny [1521] Bayarth [299] bunny [1528] Bayarth [299] bunny [1548] Pesbrand [359] gold diggers [1552] Camaris [355] Herd of wild animals [1562] Pesbrand [359] bunny [1567] Pesbrand [359] bunny [1570] Pesbrand [359] bunny [1588] Pesbrand [359] bunny [1601] Pesbrand [359] bunny [1602] Pesbrand [359] bunny [1609] Pesbrand [359] Ham the weather wizard [1614] Pesbrand [359] bunny [1633] Pesbrand [359] bunny [1680] Pesbrand [359] bunny [1713] Pesbrand [359] bunny [1724] Pesbrand [359] bunny [1741] Pesbrand [359] bunny [1745] Pesbrand [359] bunny [1754] Pesbrand [359] bunny [1758] Pesbrand [359] bunny [1803] Pesbrand [359] bunny [1844] Pesbrand [359] Daisy [1845] Pesbrand [359] bunny [1883] Pesbrand [359] bunny [1901] Pesbrand [359] bunny [1912] Pesbrand [359] bunny [1932] Pesbrand [359] bunny [1936] Pesbrand [359] bunny [1938] Pesbrand [359] bunny [1946] Pesbrand [359] bunny [1953] Pesbrand [359] bunny [1959] Pesbrand [359] bunny [1969] Pesbrand [359] bunny [1973] Pesbrand [359] bunny [1986] Pesbrand [359] bunny [1995] Pesbrand [359] bunny [1999] Bayarth [299] Oleg the Loud Mouth Frog [2004] Pesbrand [359] bunny [2009] Pesbrand [359] bunny [2015] Pesbrand [359] bunny [2028] Pesbrand [359] bunny [2037] Pesbrand [359] bunny [2048] Pesbrand [359] bunny [2053] Pesbrand [359] Pesbrand Symphony Orchestra [2624] Pesbrand [359] Dr. Pleasent [2689] Pesbrand [359] Chicken Little [2700] Chardia [354] Lemont [2713] Pesbrand [359] Darryl Sykes [2714] Pesbrand [359] Larry Sykes [2838] Pesbrand [359] Darryl Sykes [2843] Pesbrand [359] Waterlakus [3067] Camaris [355] traveler [3147] Camaris [355] Unit maintenance costs: --------------------------------------------- Unit Number Costs ---- ------ ----- The Badger [872] 1 - bunny [1059] 1 15 NOT PAID bunny [1060] 1 15 NOT PAID bunny [1063] 1 15 NOT PAID bunny [1064] 1 15 NOT PAID bunny [1079] 1 15 NOT PAID bunny [1094] 1 15 NOT PAID bunny [1095] 1 15 NOT PAID bunny [1104] 1 15 NOT PAID bunny [1105] 1 15 NOT PAID bunny [1107] 1 15 NOT PAID bunny [1109] 1 15 NOT PAID bunny [1116] 1 15 NOT PAID bunny [1123] 1 15 NOT PAID bunny [1124] 1 15 NOT PAID bunny [1134] 1 15 NOT PAID bunny [1138] 1 15 NOT PAID bunny [1139] 1 15 NOT PAID bunny [1155] 1 15 NOT PAID bunny [1167] 1 15 NOT PAID bunny [1168] 1 15 NOT PAID bunny [1219] 1 15 NOT PAID bunny [1260] 1 15 NOT PAID bunny [1280] 1 17 NOT PAID Bludering Idiots [1312] 929 13,935 NOT PAID bunny [1332] 1 15 NOT PAID bunny [1334] 1 15 NOT PAID bunny [1369] 1 17 NOT PAID bunny [1371] 1 15 NOT PAID bunny [1380] 1 15 bunny [1381] 1 15 NOT PAID bunny [1388] 1 15 NOT PAID bunny [1390] 1 15 bunny [1487] 1 15 bunny [1494] 1 15 NOT PAID bunny [1521] 1 15 bunny [1528] 1 15 bunny [1548] 56 840 NOT PAID gold diggers [1552] 38 684 Herd of wild animals [1562] 80 1,520 NOT PAID bunny [1567] 45 675 NOT PAID bunny [1570] 1 15 NOT PAID bunny [1588] 1 15 NOT PAID bunny [1601] 1 15 NOT PAID bunny [1602] 1 15 NOT PAID bunny [1609] 1 15 NOT PAID Ham the weather wizard [1614] 1 22 NOT PAID bunny [1633] 1 15 NOT PAID bunny [1680] 1 15 NOT PAID bunny [1713] 1 15 NOT PAID bunny [1724] 1 15 NOT PAID bunny [1741] 1 15 NOT PAID bunny [1745] 1 15 NOT PAID bunny [1754] 1 15 NOT PAID bunny [1758] 1 15 NOT PAID bunny [1803] 1 15 NOT PAID bunny [1844] 1 15 NOT PAID Daisy [1845] 1 29 NOT PAID bunny [1883] 1 15 NOT PAID bunny [1901] 1 15 NOT PAID bunny [1912] 1 15 NOT PAID bunny [1932] 1 15 NOT PAID bunny [1936] 1 15 NOT PAID bunny [1938] 1 15 NOT PAID bunny [1946] 1 15 NOT PAID bunny [1953] 1 15 NOT PAID bunny [1959] 1 15 NOT PAID bunny [1969] 1 15 NOT PAID bunny [1973] 18 270 NOT PAID bunny [1986] 1 15 NOT PAID bunny [1995] 1 15 NOT PAID bunny [1999] 1 15 Oleg the Loud Mouth Frog [2004] 1 19 NOT PAID bunny [2009] 1 15 NOT PAID bunny [2015] 1 15 NOT PAID bunny [2028] 1 15 NOT PAID bunny [2037] 1 15 NOT PAID bunny [2048] 1 15 NOT PAID bunny [2053] 1 15 NOT PAID Pesbrand Symphony Orchestra [2624] 66 1,320 NOT PAID Dr. Pleasent [2689] 1 22 NOT PAID Chicken Little [2700] 1 25 Lemont [2713] 1 22 NOT PAID Darryl Sykes [2714] 1 27 NOT PAID Larry Sykes [2838] 1 27 NOT PAID Darryl Sykes [2843] 1 25 NOT PAID Waterlakus [3067] 1 17 traveler [3147] 1 17 ====== ====== 1,313 20,535 (19,702 unpaid) Character report: --------------------------------------------- The Badger [872]: male, player character, individual, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "study 101" Inventory: qty item weight --- ---- ------ 1 war horse [3] 250 cap 300 16 longswords [10] 128 wpn 10/ea 1 chain mail [13] 28 arm 4 1 fine cloak [17] 15 1 longbow [20] 5 wpn 11 ====== 426 Carrying capacity: 176/450 walking, 526/0 river, 276/300 mounted Default attitude: Hostile Declared faction-to-faction attitudes: Cooperative towards Lysandra Ayla [825] Cooperative towards Myrtha [873] Friendly towards Paddy O'Furniture [878] Declared faction-to-character attitudes: Neutral towards Strong right arm [1242] Neutral towards Strong Left arm [1245] Faction attack mode: kill Skills known: 101 Military leadership, level 7 102 Combat, level 2 107 Shipbuilding, level 0 112 Observation, level 2 bunny [1059]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1060]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1063]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1064]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1079]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1094]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1095]: male, individual, loyalty 39, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1104]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1105]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1107]: male, individual, loyalty 49, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1109]: male, individual, loyalty 46, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1116]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1123]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1124]: male, individual, loyalty 51, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1134]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1138]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1139]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1155]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1167]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1168]: male, individual, loyalty 49, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1219]: male, individual, loyalty 49, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1260]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1280]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "study 102" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 2 Bludering Idiots [1312]: male, number: 929, loyalty 49, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 1 chain mail [13] 28 arm 4 ====== 28 Carrying capacity: 28/139,350 walking, 92,928/0 river, 92,928/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1332]: male, individual, loyalty 40, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1334]: male, individual, loyalty 49, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1369]: male, individual, loyalty 46, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "study 102" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 2 bunny [1371]: male, individual, loyalty 40, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1380]: male, individual, loyalty 54, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1381]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1388]: male, individual, loyalty 42, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1390]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1487]: male, individual, loyalty 51, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1494]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1521]: male, individual, loyalty 50, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1528]: male, individual, loyalty 54, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1548]: male, number: 56, loyalty 55, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "recruit" Carrying capacity: 0/8,400 walking, 5,600/0 river, 5,600/0 mounted Attack mode: not set (defaults to kill) Skills known: None gold diggers [1552]: number: 38, loyalty 52, health 100/100, fatigue 0/100, flee when 70% injured, idle command: "study 102" Inventory: qty item weight --- ---- ------ 40 longswords [10] 320 wpn 10/ea 30 chain mails [13] 840 arm 4/ea 39 ring mails [22] 936 arm 3/ea ====== 2,096 Carrying capacity: 2,096/5,700 walking, 5,896/0 river, 5,896/0 mounted Default attitude: Cooperative Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 3 114 Mining, level 0 Herd of wild animals [1562]: number: 80, loyalty 7, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "study 102" Inventory: qty item weight --- ---- ------ 11 longswords [10] 88 wpn 10/ea 1 chain mail [13] 28 arm 4 ====== 116 Carrying capacity: 116/12,000 walking, 8,116/0 river, 8,116/0 mounted Default attitude: Cooperative Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 2 110 Equestrian, level 1 9513 Ride horses in combat, level 1 bunny [1567]: male, number: 45, loyalty 52, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "recruit" Carrying capacity: 0/6,750 walking, 4,500/0 river, 4,500/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1570]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1588]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1601]: male, individual, loyalty 37, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1602]: male, individual, loyalty 46, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1609]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None Ham the weather wizard [1614]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "study 106" Inventory: qty item weight --- ---- ------ 7 fine cloaks [17] 105 ====== 105 Carrying capacity: 105/150 walking, 205/0 river, 205/0 mounted Default attitude: Cooperative Attack mode: not set (defaults to kill) Skills known: 106 General magic, level 2 111 Trade, level 5 bunny [1633]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1680]: male, individual, loyalty 38, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1713]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1724]: male, individual, loyalty 41, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1741]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1745]: male, individual, loyalty 42, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1754]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1758]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1803]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1844]: male, individual, loyalty 38, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None Daisy [1845]: female, individual, loyalty 62, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "use 126 102" Inventory: qty item weight --- ---- ------ 1 longsword [10] 8 wpn 10 1 bronze shield [11] 13 arm 2 1 plate armor [15] 35 arm 5 ====== 56 Carrying capacity: 56/150 walking, 156/0 river, 156/0 mounted Default attitude: Cooperative Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 2 110 Equestrian, level 1 9513 Ride horses in combat, level 1 113 Entertainment, level 3 9155 Street performing, level 2 126 Teaching, level 5 bunny [1883]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1901]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1912]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1932]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1936]: male, individual, loyalty 39, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1938]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1946]: male, individual, loyalty 47, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1953]: male, individual, loyalty 42, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1959]: male, individual, loyalty 37, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1969]: male, individual, loyalty 43, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 3 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1973]: male, number: 18, loyalty 47, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "recruit" Carrying capacity: 0/2,700 walking, 1,800/0 river, 1,800/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1986]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1995]: male, individual, loyalty 44, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [1999]: male, individual, loyalty 51, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 15 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None Oleg the Loud Mouth Frog [2004]: male, individual, loyalty 25, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "work" Inventory: qty item weight --- ---- ------ 6 crossbows [9] 72 wpn 15/ea 23 longswords [10] 184 wpn 10/ea 24 javelins [14] 144 wpn 8/ea 10 leather jerkins [21] 100 arm 1/ea ====== 500 Carrying capacity: 500/150 walking, 600/0 river, 600/0 mounted Default attitude: Cooperative Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 0 113 Entertainment, level 0 114 Mining, level 2 9139 Stone cutting, level 1 9142 Mine ore, level 1 bunny [2009]: male, individual, loyalty 39, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [2015]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [2028]: male, individual, loyalty 42, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [2037]: male, individual, loyalty 48, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [2048]: male, individual, loyalty 45, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None bunny [2053]: male, individual, loyalty 42, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: None Pesbrand Symphony Orchestra [2624]: number: 66, loyalty 16, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "study 102" Carrying capacity: 0/9,900 walking, 6,600/0 river, 6,600/0 mounted Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 1 113 Entertainment, level 2 9155 Street performing, level 2 Dr. Pleasent [2689]: male, individual, loyalty 39, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 1 war horse [3] 250 cap 300 1 fine cloak [17] 15 ====== 265 Carrying capacity: 15/450 walking, 365/0 river, 115/300 mounted Attack mode: not set (defaults to kill) Skills known: 101 Military leadership, level 6 102 Combat, level 1 Chicken Little [2700]: male, individual, loyalty 36, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 1 war horse [3] 250 cap 300 1 plate armor [15] 35 arm 5 ====== 285 Carrying capacity: 35/450 walking, 385/0 river, 135/300 mounted Attack mode: not set (defaults to kill) Skills known: 105 Stealth, level 3 109 Forestry, level 1 9201 Cut timber, level 1 112 Observation, level 5 Lemont [2713]: male, individual, loyalty 28, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 3 war horses [3] 750 cap 900 1 bronze shield [11] 13 arm 2 1 chain mail [13] 28 arm 4 1 fine cloak [17] 15 ====== 806 Carrying capacity: 56/1,050 walking, 906/0 river, 156/900 mounted Attack mode: not set (defaults to kill) Skills known: 109 Forestry, level 5 9201 Cut timber, level 1 9202 Harvest yew, level 1 Darryl Sykes [2714]: male, individual, loyalty 14, health 100/100, fatigue 0/100, flee when 100% injured (never flee), idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 1 bronze shield [11] 13 arm 2 1 leather armor [16] 15 arm 2 1 fine cloak [17] 15 ====== 43 Carrying capacity: 43/150 walking, 143/0 river, 143/0 mounted Attack mode: not set (defaults to kill) Skills known: 108 Construction, level 5 9258 Build tower, level 1 9445 Build road, level 1 9467 Repair structure, level 1 9521 Build house, level 1 9627 Fortify structure, level 1 9639 Build temple, level 1 9654 Build mine, level 1 Larry Sykes [2838]: male, individual, loyalty 35, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 ====== 0 Carrying capacity: 0/150 walking, 100/0 river, 100/0 mounted Attack mode: not set (defaults to kill) Skills known: 117 Weaponsmithing, level 5 9171 Make longswords, level 1 9172 Make lances, level 1 9173 Make javelins, level 1 9174 Make crossbows, level 1 9176 Make bronze shields, level 1 9179 Make leather armor, level 1 9180 Make leather jerkin, level 1 Darryl Sykes [2843]: male, individual, loyalty 27, health 100/100, fatigue 0/100, flee when 50% injured, idle command: "work" Inventory: qty item weight --- ---- ------ 1 gold [1] 0 1 small boat [5] 100 cap 500 9 lumber [7] 405 ====== 505 Carrying capacity: 505/150 walking, 505/500 river, 605/0 mounted Attack mode: not set (defaults to kill) Skills known: 107 Shipbuilding, level 5 9107 Build small boats, level 1 9215 Repair ship, level 1 9317 Build clipper, level 1 9408 Build schooner, level 1 9512 Build galley, level 1 Waterlakus [3067]: male, individual, loyalty 60, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "study 101" Inventory: qty item weight --- ---- ------ 1 longsword [10] 8 wpn 10 1 ring mail [22] 24 arm 3 ====== 32 Carrying capacity: 32/150 walking, 132/0 river, 132/0 mounted Declared character-to-character attitudes: Hostile towards Strong right arm [1242] Hostile towards Strong Left arm [1245] Attack mode: not set (defaults to kill) Skills known: 101 Military leadership, level 2 traveler [3147]: male, individual, loyalty 60, health 100/100, fatigue 0/100, flee when 0% injured (avoid combat), idle command: "study 102" Inventory: qty item weight --- ---- ------ 2,150 gold [1] 0 5 ring mails [22] 120 arm 3/ea ====== 120 Carrying capacity: 120/150 walking, 220/0 river, 220/0 mounted Attack mode: not set (defaults to kill) Skills known: 102 Combat, level 2 Location descriptions: -------------------------------------------- Bayarth [299], plain, population: 186 Routes leaving Bayarth: East, road, to Pesbrand [359], 9 days Southwest, wilderness, to West Ilion [287], 24 days West, road, to Caburh [298], 8 days Seen here: Michael Synthon [1236], individual, with 1 small boat bunny [1380], individual, "sex sex sex" bunny [1390], individual, "sex sex sex" bunny [1487], individual, "sex sex sex" bunny [1521], individual, "sex sex sex" bunny [1528], individual, "sex sex sex" Gara Graymantle [1603], individual, stacked over: 1) Gara's Grunts [1547], number: 40, with 22 horses Wood Ninja's [1622], number: 2, with 11 oxen bunny [1999], individual, "sex sex sex" Mayan Shipwrights [2697], number: 20 Renaldo's Runner [3029], individual Work Gang 2 [3042], number: 20 -------------------------------------------- Chardia [354], city, ocean port, population: 109 Routes leaving Chardia: North, wilderness, to Habyn [358], 15 days East, road, to Camaris [355], 11 days Southwest, ocean, to Sardis Sea [655], 3 days Northwest, wilderness, to West Habyn [353], 19 days Market report: Market Chardia [422], market item description buys at sells for weight ---- ----------- ------- --------- ------ 4 riding horse 820 890 200 cap 250 7 lumber 22 26 45 8 stone 80 90 250 9 crossbow 25 31 12 wpn 15 10 longsword 18 20 8 wpn 10 11 bronze shield 15 18 13 arm 2 20 longbow 11 17 5 wpn 11 21 leather jerkin 7 8 10 arm 1 22 ring mail 32 40 24 arm 3 Region features: Castle Loudmouth [3121], castle, strength: 2 Shipwrights Academy [3308], tower, guild [3108], strength: 2 Magicians Tower [3506], tower, guild [3106], strength: 2, stacked over: 1) Leonic, Steward of the Art [1549], individual 2) Bastrestric ther Archymonaged [801], player character 3) Jesters of the Art [1872], number: 20 4) Trader Vic [1884], individual, "wearing jade green robes with brown trim" 5) Vic's Men [1885], number: 116, "wearing jade green tunics with brown trim" 6) Finingle, Research Assistant [2602], individual 7) Guardians of the Art, Division I [2754], number: 100 8) Melpomene [2345], individual 9) Urania [2482], individual 10) Thalia [2522], individual 11) Terpsichore [2536], individual 12) Erato [2638], individual 13) Polyhymnia [2648], individual 14) Clio [2660], individual 15) Servants of the Art [1671], number: 120 16) Paganitzu [1646], individual 17) Coexecus [1398], individual 18) Guardians of the Art, Division III [1350], number: 50 19) Calliope [2300], individual Seen here: Strong Left arm [1245], number: 11, with 1 horse, stacked over: 1) Strong right arm [1242], number: 44 The Chardia Employment Agency [2672], individual Chicken Little [2700], individual, with 1 horse, "Little Chicken" Ships docked at port: Wave dancer [2510], galley, capacity: 0/10,000 (0%) Boat of Badger [2770], clipper, capacity: 0/1,000 (0%) -------------------------------------------- Camaris [355], forest, population: 136, weather: rain Routes leaving Camaris: North, wilderness, to Ociera [286], 6 days Northeast, road, to West Ilion [287], 3 days East, wilderness, to South Ilion [356], 19 days West, road, to Chardia [354], 11 days Seen here: Dave Smith [2291], individual, stacked over: 1) Dave's Men [2296], number: 15, with 1 small boat 2) Peter Smith [2678], individual Smith's Archers [2395], number: 19, "wearing forrest green" Scylla [2737], individual Lysandra's Lookout [2963], individual Waterlakus [3067], individual, "thin old man with nice clothes", stacked over: 1) gold diggers [1552], number: 38, "Men with good picks" 2) traveler [3147], individual -------------------------------------------- Pesbrand [359], town, ocean port, population: 335 Routes leaving Pesbrand: Southeast, ocean, to Sea of Pesbrand [667], 3 days Southwest, road, to Ilion [357], 8 days West, road, to Bayarth [299], 9 days Market report: Market Port Pesbrand [434], market item description buys at sells for weight ---- ----------- ------- --------- ------ 3 war horse 1,300 1,430 250 cap 300 5 small boat 75 80 100 cap 500 7 lumber 23 29 45 13 chain mail 80 90 28 arm 4 14 javelin 2 5 6 wpn 8 17 fine cloak 100 110 15 20 longbow 14 16 5 wpn 11 22 ring mail 35 41 24 arm 3 Region features: Land Mine [3127], mine, under construction (1% completed) Seen here: Zanetta Zim [845], individual, armor 1, with 30 oxen, stacked over: 1) Lysandra's Lackeys [1466], number: 8, armor 1, with 132 horses 2) Zanetta's Zealots [1673], number: 31 3) Sarna Stonehand [2402], individual 4) Ayla's Army [1470], number: 19 5) Samira's Servants [1604], number: 664, with 50 horses 6) Nerrida Nym [2643], individual 7) Nerrida's Navy [1869], number: 600, with 25 horses 8) Gelda Graymantle [3099], individual 9) Myrtha [873], player character, with 1 horse, "Confused fellow in a toga" 10) Mandy Cohen [1054], number: 112, "Totally confused horde" 11) Fat Frank [1056], individual, "Chubby jovial man in black robe" 12) Happy Troope [2032], number: 3, "Bounding chaps in clown suits" 13) Brian Cohen [2057], individual, "Man smelling of horse manure" 14) Great Grunts [2073], number: 89, "Little guys with big buckets" 15) Harold Cohen [2177], individual, "Totally innocent bunch of guys" 16) Julia Cohen [2186], number: 107, "People looking for their spades" 17) Bumbling Beauties [2229], number: 103, "Stupid labour for hire" 18) Pete's Pizza [2249], number: 98, "Delivering pizza's" 19) Tyrinan Belonos [2769], individual, "Rusty smelling man" 20) Aleanos Purtath [2839], individual, "Looking for a tree" 21) The merry cohort [2898], number: 10, "Lost lumberjack's" 22) Wandering workers [2756], number: 128, "Loitering bunch" 23) Hawser Hack [2900], number: 10, "Unskilled reporters" 24) Juggling Joe's [2902], number: 10 25) Searchers [2903], number: 10, "Green Pastures" 26) City Guard [3065], number: 100, "Peace keepers" 27) Getafix [3066], number: 10, "Trading in dope" 28) Joe Soap [3070], individual, "Tenacious student" 29) Fala Freehand [3071], individual, "Small guy with big nose" 30) Vitalstatistix [3072], number: 158, "Heavily armed pacifists" 31) Winewood Workers [1664], number: 13 32) Werdna Winewood [1666], individual 33) Sailors [3130], number: 30 34) Sailors [3122], number: 30 35) Gara's Gopher [1051], individual 36) Atendea Anod [2894], individual, with 8 oxen The Badger [872], player character, with 1 horse, "Lunatic in bright red spandex suit", stacked over: 1) Dr. Pleasent [2689], individual, with 1 horse, "Faceless man in a clown suit" 2) Daisy [1845], individual, armor 1, "Wife and secretary of Ham" 3) Larry Sykes [2838], individual, "Scummy looking guy with a scratchy voice" 4) Darryl Sykes [2714], individual, armor 1, "Scummy looking guy with a scratchy voice" 5) bunny [1059], individual, "sex sex sex" 6) Darryl Sykes [2843], individual, with 1 small boat, "Scummy looking guy with a scratchy voice" 7) Lemont [2713], individual, armor 1, with 3 horses, "A buffalo with Porche button" 8) bunny [1060], individual, "sex sex sex" 9) bunny [1063], individual, "sex sex sex" 10) bunny [1064], individual, "sex sex sex" 11) Oleg the Loud Mouth Frog [2004], individual, "yawn" 12) bunny [1079], individual, "sex sex sex" 13) Pesbrand Symphony Orchestra [2624], number: 66, "available for weddings and bar mitzvahs" 14) bunny [1094], individual, "sex sex sex" 15) bunny [1095], individual, "sex sex sex" 16) bunny [1104], individual, "sex sex sex" 17) Herd of wild animals [1562], number: 80, "animals of all shapes and colors" 18) bunny [1105], individual, "sex sex sex" 19) bunny [1107], individual, "sex sex sex" 20) bunny [1109], individual, "sex sex sex" 21) bunny [1116], individual, "sex sex sex" 22) bunny [1123], individual, "sex sex sex" 23) bunny [1124], individual, "sex sex sex" 24) bunny [1134], individual, "sex sex sex" 25) bunny [1138], individual, "sex sex sex" 26) bunny [1139], individual, "sex sex sex" 27) bunny [1155], individual, "sex sex sex" 28) bunny [1167], individual, "sex sex sex" 29) bunny [1168], individual, "sex sex sex" 30) bunny [1219], individual, "sex sex sex" 31) bunny [1260], individual, "sex sex sex" 32) bunny [1280], individual, "sex sex sex" 33) bunny [1332], individual, "sex sex sex" 34) bunny [1334], individual, "sex sex sex" 35) bunny [1369], individual, "sex sex sex" 36) bunny [1371], individual, "sex sex sex" 37) bunny [1381], individual, "sex sex sex" 38) bunny [1388], individual, "sex sex sex" 39) bunny [1494], individual, "sex sex sex" 40) bunny [1548], number: 56, "sex sex sex" 41) bunny [1567], number: 45, "sex sex sex" 42) bunny [1570], individual, "sex sex sex" 43) bunny [1588], individual, "sex sex sex" 44) bunny [1601], individual, "sex sex sex" 45) bunny [1602], individual, "sex sex sex" 46) bunny [1609], individual, "sex sex sex" 47) bunny [1633], individual, "sex sex sex" 48) bunny [1680], individual, "sex sex sex" 49) bunny [1713], individual, "sex sex sex" 50) bunny [1724], individual, "sex sex sex" 51) bunny [1741], individual, "sex sex sex" 52) bunny [1745], individual, "sex sex sex" 53) bunny [1754], individual, "sex sex sex" 54) bunny [1758], individual, "sex sex sex" 55) bunny [1803], individual, "sex sex sex" 56) bunny [1844], individual, "sex sex sex" 57) bunny [1883], individual, "sex sex sex" 58) bunny [1901], individual, "sex sex sex" 59) bunny [1932], individual, "sex sex sex" 60) bunny [1936], individual, "sex sex sex" 61) bunny [1953], individual, "sex sex sex" 62) bunny [1973], number: 18, "sex sex sex" 63) bunny [1986], individual, "sex sex sex" 64) bunny [1995], individual, "sex sex sex" 65) bunny [2009], individual, "sex sex sex" 66) bunny [2015], individual, "sex sex sex" 67) bunny [2028], individual, "sex sex sex" 68) bunny [2037], individual, "sex sex sex" 69) bunny [2048], individual, "sex sex sex" 70) bunny [2053], individual, "sex sex sex" 71) Bludering Idiots [1312], number: 929, "more than you can count" 72) Ham the weather wizard [1614], individual, "Fat, bald man wearing a business suit" 73) bunny [1912], individual, "sex sex sex" 74) bunny [1938], individual, "sex sex sex" 75) bunny [1946], individual, "sex sex sex" 76) bunny [1959], individual, "sex sex sex" 77) bunny [1969], individual, "sex sex sex" Filia Firestaff [1668], individual Alva Agari [2945], individual, with 9 oxen Ships docked at port: Flotsam [2407], clipper, capacity: 0/1,000 (0%) Suburban Hum [2890], galley, capacity: 0/10,000 (0%) Take Me Away [3155], schooner, capacity: 0/5,000 (0%), under construction (52% completed) Wrong Century [3160], galley, capacity: 0/10,000 (0%), under construction (0% completed) Deaths last month: --------------------------------------------- _____ / \ | | | R.I.P.| | | | \|/ | | | | | / \ Hyren Baranur [522], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Chaos [551], died attacking Aoz Roon [1589] in Drucartan [224]. Tharkin the Cool [811], died under attack from Samuel [2232] in Caburh [298]. Briareos [815], died under attack from General von schmurk [1816] in West Urvil [313]. Delf the Crazed [836], died attacking Shakti [871] in Caburh [298]. Sarogin Bellewood [843], died under attack from Sikinthal [2290] in Grindor [304]. Varian [856], died under attack from General von schmurk [1816] in West Urvil [313]. Rumil Tauron [865], died under attack from General von schmurk [1816] in Atnos Forest [326]. Possoegrenoe [883], died under attack from tete [2566] in Maire [322]. Mirage [917], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Don Quixote [921], died under attack from General von schmurk [1816] in West Urvil [313]. Berton Ernie [924], died under attack from istipikos [2044] in Dezarne [325]. Garan [1008], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Rough Riders [1013], died under attack from General von schmurk [1816] in Atnos Forest [326]. Deunan Knute [1053], died under attack from Dr. Oleg [810] in North Atnos [324]. Shamino [1061], died attacking Shakti [871] in Caburh [298]. Sancho Panza [1075], died under attack from General von schmurk [1816] in West Urvil [313]. Hindur Swift-Eye [1121], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Peasants of Valhalla [1160], died attacking Aoz Roon [1589] in Drucartan [224]. Thorlief Larsen [1199], died from the plague in Drassa [201]. Hamish [1244], died from the plague in Descarq Island [241]. The Black Corsair [1251], died under attack from Chaos [551] in Drucartan [224]. Farthor [1256], died under attack from Chaos [551] in Drucartan [224]. Zabois [1322], died attacking Shakti [871] in Caburh [298]. Guges [1333], died under attack from Dr. Oleg [810] in North Atnos [324]. The Order [1339], died under attack from Samuel [2232] in Caburh [298]. Shiriwan Green [1404], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Shillelagh Rangers [1427], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Roque Guinart [1429], died under attack from General von schmurk [1816] in West Urvil [313]. Grover [1432], died under attack from istipikos [2044] in Dezarne [325]. Gang of Thieves [1449], died under attack from General von schmurk [1816] in West Urvil [313]. Bob [1452], died under attack from istipikos [2044] in Dezarne [325]. Guardians [1460], died under attack from Samuel [2232] in Caburh [298]. chain gang [1503], died under attack from General von schmurk [1816] in West Urvil [313]. Aliera [1523], died under attack from Dr. Oleg [810] in North Atnos [324]. Morrolan [1525], died under attack from Dr. Oleg [810] in North Atnos [324]. Prenola's Punisher [1554], died from the plague in Shotluth [231]. Guys [1616], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Silandra [1653], died under attack from Dr. Oleg [810] in North Atnos [324]. Work Team [1684], died under attack from General von schmurk [1816] in West Urvil [313]. Tobin The Guild Theif [1710], died attacking Shakti [871] in Caburh [298]. Un Cherbos magique [1735], died from the plague in Rimmon [203]. 5th Brigade [1783], died under attack from Grey Fane [2024] in Shotluth [231]. 6th Brigade [1791], died under attack from Grey Fane [2024] in Shotluth [231]. De Planloese [1858], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Roughriders [1874], died under attack from Samuel [2232] in Caburh [298]. Backbreakers [1888], died under attack from Samuel [2232] in Caburh [298]. Cnossans [1920], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. The Players [1933], died under attack from General von schmurk [1816] in West Urvil [313]. The Argent Watch [1939], died under attack from General von schmurk [1816] in West Urvil [313]. The Singing Lackey [1942], died under attack from General von schmurk [1816] in Atnos Forest [326]. Ulanu [1943], died under attack from Savage [5085] in Ragnar [308]. Touchstone [1947], died under attack from General von schmurk [1816] in West Urvil [313]. Tauron's men [1950], died under attack from General von schmurk [1816] in Atnos Forest [326]. Trader Bundy [1962], died under attack from General von schmurk [1816] in Atnos Forest [326]. Brother Marcinkus [1965], died under attack from Grey Fane [2024] in Shotluth [231]. Recruits [1990], died attacking Shakti [871] in Caburh [298]. Lupus [1992], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Colin & Maillard [1997], died under attack from The Dancing Fool [2625] in Atnos [305]. Captain Orome [2019], died under attack from General von schmurk [1816] in Atnos Forest [326]. Aragorn [2021], died under attack from General von schmurk [1816] in Atnos Forest [326]. Delf's Imperial Army [2041], died attacking Shakti [871] in Caburh [298]. un Vmaillot bouseux [2143], died under attack from Dr. Oleg [810] in Torba Bacor [306]. un Vmaillot bien Gras [2217], died under attack from Dr. Oleg [810] in North Atnos [324]. Samuel [2232], died attacking Shakti [871] in Caburh [298]. Firebird [2401], died under attack from General von schmurk [1816] in Atnos Forest [326]. Jerry I [2420], died under attack from Dr. Oleg [810] in North Atnos [324]. Mavis, honorable wife of Badger [2437], died under attack from Bastion of Law [2512] in Chardia [354]. Cham [2458], died under attack from Grey Fane [2024] in Shotluth [231]. Pe'lon [2485], died from the plague in Drassa [201]. workers2 [2499], died under attack from Grey Fane [2024] in Shotluth [231]. Worthy Peasants [2503], died under attack from Chaos [551] in Drucartan [224]. Recruiting Agency [2506], died under attack from General von schmurk [1816] in Atnos Forest [326]. Kilp's Assistants [2508], died attacking Shakti [871] in Caburh [298]. remsuvatemeh [2568], died under attack from General von schmurk [1816] in West Urvil [313]. Cliff Hanger [2582], died attacking Shakti [871] in Caburh [298]. Kragar [2583], died under attack from Grey Fane [2024] in Shotluth [231]. Le coureur de steppes [2588], died under attack from Grey Fane [2024] in Cnossa [204]. Gurdan Kilp [2605], died attacking Shakti [871] in Caburh [298]. The Sable Watch [2623], died under attack from General von schmurk [1816] in West Urvil [313]. The Brazil guys [2832], died under attack from Grey Fane [2024] in Cnossa [204]. Relay Station - Shotluth [2867], died under attack from Grey Fane [2024] in Shotluth [231]. Baxter Brighteyes [2882], died from the plague in Descarq Island [241]. Cliff's Assistants [2928], died attacking Shakti [871] in Caburh [298]. Jerry II [2937], died under attack from Dr. Oleg [810] in North Atnos [324]. Yk VI [2964], died under attack from Grey Fane [2024] in Shotluth [231]. Winston Hickory [2998], died under attack from tete [2566] in Maire [322]. Prentice Alvin [3038], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Joe [3044], died under attack from Fourre-moi avec un marteau-piquer [1702] in Cnossa [204]. Star [3075], died under attack from istipikos [2044] in Atnos [305]. Lysandra's Lookout [3085], died under attack from Sikinthal [2290] in Grindor [304]. New entity [3095], died under attack from Dr. Oleg [810] in Torba Bacor [306]. Savage [3234], died under attack from Raja Iskandar [928] in Ragnar [308]. Savage [4648], died under attack from Raja Iskandar [928] in Ragnar [308]. Savage [5749], died under attack from Raja Iskandar [928] in Ragnar [308]. Savage [5801], died under attack from Raja Iskandar [928] in Ragnar [308]. Summary: --------------------------------------------- Game totals: Player characters: 65 Controlled units: 1,376 Independent units: 123 Other: 57 Faction [872] rank top faction ------------- ---- ----------- Wealth: 2,249 51st [530] Artifacts: 0/8 3rd [511], [537] Units controlled: 88 3rd [516] Number of men: 1,313 7th [578] Spells known: 0/13 28th [516], [530], [559], [537] Lore seen: 28/52 23rd [516] Locations visited: 17/251 19th [516] Guildmasters: guild master ----- ------ Warriors Guild [3101] Prenola's Paralyzer [510] Brotherhood of Night [3105] D'Arc Shadowborn [535] Guild of Magicians [3106] Merlinium the grey [537] Guild of Shipwrights [3108] Zafol, Naval Engineer [1154] Beastmasters Guild [3110] The Keepers of the Herds [1137] Traders Guild [3111] Laughing Jack [1132] Performers Union [3113] Dancing Mammoths [1141] Order of the Curators [3125] Prenola's Pedant [1379] *** End of Report *** Pending commands for The Badger [872]: [wait signal 0 0 0] > study 101 (executing for 12 more days) > take 1312 1 0 > persuade 845 20000 Pending commands for bunny [1059]: > work (executing for five more days) Pending commands for bunny [1060]: > work (executing for five more days) Pending commands for bunny [1063]: > work (executing for five more days) Pending commands for bunny [1064]: > work (executing for five more days) Pending commands for bunny [1079]: > work (executing for five more days) Pending commands for bunny [1094]: > work (executing for five more days) Pending commands for bunny [1095]: > work (executing for five more days) Pending commands for bunny [1104]: > work (executing for five more days) Pending commands for bunny [1105]: > work (executing for five more days) Pending commands for bunny [1107]: > work (executing for five more days) Pending commands for bunny [1109]: > work (executing for five more days) Pending commands for bunny [1116]: > work (executing for five more days) Pending commands for bunny [1123]: > work (executing for five more days) Pending commands for bunny [1124]: > work (executing for five more days) Pending commands for bunny [1134]: > work (executing for five more days) Pending commands for bunny [1138]: > work (executing for five more days) Pending commands for bunny [1139]: > work (executing for five more days) Pending commands for bunny [1155]: > work (executing for five more days) Pending commands for bunny [1167]: > work (executing for five more days) Pending commands for bunny [1168]: > work (executing for five more days) Pending commands for bunny [1219]: > work (executing for five more days) Pending commands for bunny [1260]: > work (executing for five more days) Pending commands for bunny [1280]: > study 102 (executing for 12 more days) Pending commands for Bludering Idiots [1312]: [wait item 1 20000 0] > work (executing for five more days) > set 0 idle "study 102" > signal 872 Pending commands for bunny [1332]: > work (executing for five more days) Pending commands for bunny [1334]: > work (executing for five more days) Pending commands for bunny [1369]: > study 102 (executing for 12 more days) Pending commands for bunny [1371]: > work (executing for five more days) Pending commands for bunny [1380]: > work (executing for five more days) Pending commands for bunny [1381]: > work (executing for five more days) Pending commands for bunny [1388]: > work (executing for five more days) Pending commands for bunny [1390]: > work (executing for five more days) Pending commands for bunny [1487]: > work (executing for five more days) Pending commands for bunny [1494]: > work (executing for five more days) Pending commands for bunny [1521]: > work (executing for five more days) Pending commands for bunny [1528]: > work (executing for five more days) Pending commands for gold diggers [1552]: > study 102 (executing for ten more days) Pending commands for Herd of wild animals [1562]: > study 102 (executing for 13 more days) Pending commands for bunny [1570]: > work (executing for five more days) Pending commands for bunny [1588]: > work (executing for five more days) Pending commands for bunny [1601]: > work (executing for five more days) Pending commands for bunny [1602]: > work (executing for five more days) Pending commands for bunny [1609]: > work (executing for five more days) Pending commands for Ham the weather wizard [1614]: > study 106 (executing for 12 more days) Pending commands for bunny [1633]: [wait item 1 2000 0] > work (executing for five more days) > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Pending commands for bunny [1680]: [wait item 1 2000 0] > work (executing for five more days) > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Pending commands for bunny [1713]: [wait item 1 2000 0] > work (executing for five more days) > form 0 "bunny" # day 1 > set 0 display "sex sex sex" > set 0 idle "study 102" > take 1614 1 1100 > form 0 "bunny" # day 2 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 3 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 4 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 5 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 6 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done > form 0 "bunny" # day 7 > take 1614 1 1100 > set 0 display "sex sex sex" > set 0 idle "study 102" > done > done Pending commands for bunny [1724]: > work (executing for five more days) Pending commands for bunny [1741]: > work (executing for five more days) Pending commands for bunny [1745]: > work (executing for five more days) Pending commands for bunny [1754]: > work (executing for five more days) Pending commands for bunny [1758]: > work (executing for five more days) Pending commands for bunny [1803]: > work (executing for five more days) Pending commands for bunny [1844]: > work (executing for five more days) Pending commands for Daisy [1845]: > use 126 102 (executing for 12 more days) Pending commands for bunny [1883]: > work (executing for five more days) Pending commands for bunny [1901]: > work (executing for five more days) Pending commands for bunny [1912]: > work (executing for three more days) Pending commands for bunny [1932]: > work (executing for five more days) Pending commands for bunny [1936]: > work (executing for five more days) Pending commands for bunny [1938]: > work (executing for three more days) Pending commands for bunny [1946]: > work (executing for three more days) Pending commands for bunny [1953]: > work (executing for five more days) Pending commands for bunny [1959]: > work (executing for three more days) Pending commands for bunny [1969]: > work (executing for three more days) Pending commands for bunny [1986]: > work (executing for five more days) Pending commands for bunny [1995]: > work (executing for five more days) Pending commands for bunny [1999]: > work (executing for five more days) Pending commands for Oleg the Loud Mouth Frog [2004]: > work (executing for five more days) Pending commands for bunny [2009]: > work (executing for five more days) Pending commands for bunny [2015]: > work (executing for five more days) Pending commands for bunny [2028]: > work (executing for five more days) Pending commands for bunny [2037]: > work (executing for five more days) Pending commands for bunny [2048]: > work (executing for five more days) Pending commands for bunny [2053]: > work (executing for five more days) Pending commands for Pesbrand Symphony Orchestra [2624]: > study 102 (executing for 11 more days) Pending commands for Dr. Pleasent [2689]: > work (executing for five more days) Pending commands for Chicken Little [2700]: > work (executing for two more days) Pending commands for Lemont [2713]: > work (executing for five more days) Pending commands for Darryl Sykes [2714]: > work (executing for five more days) Pending commands for Larry Sykes [2838]: > work (executing for five more days) Pending commands for Darryl Sykes [2843]: > work (executing for five more days) Pending commands for Waterlakus [3067]: > study 101 (executing for ten more days) Pending commands for traveler [3147]: > study 102 (executing for ten more days) These commands will be executed next turn unless superseded by a cancel order.