# Re: Olympia

Brian Schott (schott@cs.umbc.edu)
19 Jul 1995 18:20:38 -0400

The question is: what is the *real* strength of beasts? When running
the combat simulator (version 1.5) 1 dragon is roughly equivalent to
11 soldiers.

Although though the attack ratio is 500/500 vs. 55/55 the odds are
reported as even. I think this has to do with the fact that the
dragon has only a 1 in 12 chance of gaining the initiative and must do
so 11 times to win (assuming fight to the death). The soldiers will
get in a fairly large number of attacks before they die.

If anything, the combat system should be modified to IMPROVE the
performance of strong units. There is not much of an incentive in the
game to produce swordsmen and knights because the combat system favors

I agree that there is an economic advantage to beasts. One possible
solution is to require a noble-point for beastmastery like magic
skills. That would at least limit the number of beast masters.
Possibly, also require a noble point for breed beasts.

Brian

```---

fight -b 'dr1 * s11'
Olympia II Battle Simulator  version 1.5
Parameters: -b dr1 * s11
5000 battles fought in 4 seconds, 1250.00 battles/s

ATTACKER (Fighting to the death) :

1 dragon (500,500,0) [0.53]

DEFENDER (Fighting to the death) :

11 soldiers (5,5,0) [3.77]

Average losses : 7 soldiers

LIKELIHOOD OF WIN 53.28%
v
----

fight -b 'dr1 * ap18'
Olympia II Battle Simulator  version 1.5
Parameters: -b dr1 * ap18
5000 battles fought in 7 seconds, 714.29 battles/s

ATTACKER (Fighting to the death) :

1 dragon (500,500,0) [0.51]

DEFENDER (Fighting to the death) :

18 angry peasants (2,2,0) [6.43]

Average losses : 12 angry peasants

LIKELIHOOD OF WIN 50.96%

In article <3uj7sr\$eij@raptor.eng.pyramid.com>,
Keith Hearn <khearn@pyramid.com> wrote:
>
>I'll bet if beasts started costing in proportion to their strength,
>  you'd see these huge beast-stacks start to melt down to a more
>  reasonable size.
```