Re: Sublocation attacks

Bron Campbell Nelson (
Mon, 24 Oct 94 08:49:55 -0700

> Does it seem reasonable to restrict attacks from crossing the zero-time
> sublocation boundaries?

I think that if you try to attack a unit, and that unit is in a zero
time sub-location *with no defensive value* (e.g. an inn, or a partially
completed structure), then the attack should go forward (this might be
a little tricky since you'd want DEFEND [unit/structure] to still work

Bron Campbell Nelson  or possibly  uunet!!bron
These statements are my own, not those of Silicon Graphics.

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