Re: Two long-term problems

Ed Bailey (
Wed, 28 Sep 1994 12:27:10 -0500

Greg Lindahl <> writes:
> The cost can be tied to the number of nobles or noble points that your
> faction currently has. If you lose a bunch of nobles and noble points,
> then rebuilding becomes cheap again.

How about ....

You get one additional NP each turn (or every other turn). New nobles
cost NP equal to your current number of nobles, with some minimum to
prevent unethical behavior. [Or perhaps Rich can track the total number
of nobles you've had over the past game year.]

NP costs for magic, oathing, etc. should (obviously) be adjusted.

Another option....

You get an additional NP after turns 8, 16, 24 and 32. After that, you
don't get any more. *However* if you have "unrecovered" NPs (due to deaths
of oathed or magic-using nobles), then you can recover *those* points at
one per game year.

The simple solution (of course) is to only allow a faction to control X NPs.
X should probably be 30 to 40, so that only serious NP hounds would get
bothered by the limit -- the rest of us would just slowly see our factions

Ed Bailey

Ed Bailey                | Voice: (512) 471-4198   Fax: (512) 471-6715
Inst. for Fusion Studies | Internet: bailey@{hagar,ziggy},
Univ. of Texas at Austin |, or
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