Re: The long-term

Walt Pesch (walt@solgrp.chi.il.us)
Tue, 27 Sep 1994 23:00:07 -0600

My assumption is built around what I refer to as "lesser nobles", most
likely contract. I.e. the tools of the empire-builder, who spend all day
weapon smithing, training soldiers, and making pots.

Some folks will be build up "greater nobles", especially mages. Even the
empire-builder may have a few "greater nobles" to run the combat stacks.
And probably eventually one priest or ally to LR the "lesser nobles" if
they get killed.

But the "lesser nobles" are fodder just like Oleg's infamous peasants, they
are place keepers. I would be much more upset over the loss of the castle
& associated resources than the "lesser noble".

As for the resources of a departing player, it will happen. I don't see
folks leaving because of anger but because of conflicts. And they will
phase their most important resources to allies. Can't stop it, but the
last player in an alliance is going to have a heck of a parting shot.

Walt

>Glenn, Walt,
>
>Perhaps, but remeber that NPsare recoverable in part. Wholesale
>bloodbaths will result in wholesale visits to the correct graveyard, and
>likely new, macabre battles over bodies. Some bodies will be lost due to
>inability to get to them (somehting that will likely be truer earlier),
>and later... well, enemy bodies may be collected and stuffed in a tower
>to rot. Yes, one NP each will come back ,after 8 turns. But for a noble
>who is oathed, that's a 50% loss. If it's a mage, say oath-2, you are
>looking at four NP minimum, of which you get one back. ANd if a long
>term major mage gets it like that, the player may have 5,6,7,8 or more NP
>in him. Or someone uses Last Rites, so that you get 1 NP (ONLY) back,
>early, but the loss is nailed down, permanently
>
>And even that assumes that the foe does not take the body and defile it
>with necromancy so that you lose every last NP.
>
>As for people quitting out and leaving nobles....
>
>SWEAR allows one noble per turn to be sworn. So to quit out like that,
>you'd have to play another 5-6 turns, on average. I can see people
>deciding to play a turn, but most won't be interested in that, or willing
>to spend the money. And I suspect that if Rich sees someone do nothing
>but SWEAR for a turn or two, he'll watch.... Maybe see if it's the
>extraction of a painful ransom, or something.


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