Re: Time beats phases-and-points
Rich Skrenta (skrenta@pbm.com)
Mon, 26 Sep 1994 13:46:51 -0400 (EDT)
> HOWEVER, I do wish you;d allow diagonal movement, and make it cost
> say 1.5 times as much as an orthogonal move.  It's a decent approximation,
> and makes moving faster so you can do more stuff in a month, and
> is more realistic to boot.  Is there some reason why this is not done?
Hmmm, no.  Should I allow this?
> There is one thing you could do which would vastly cut down on player
> errors
I would love to have a player client program.  Writing one would
certainly be a challenge, however...
-- 
Rich Skrenta <skrenta@pbm.com>
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