Re: surrender/accept order

Rich Skrenta (skrenta@pbm.com)
Mon, 26 Sep 1994 12:04:25 -0400 (EDT)

> - Stack: when attacking, attempt a truce in which attack will be
> averted in return for all gold and goods (combat-capable entities
> excepted) carried by the defender

Oly I had ATTACK <who> [kill|capture|booty], so you could indicate
just what you wanted from the victims.

Not sure how that could work with respect to the current combat system.
Perhaps it means something like "don't pursue if the enemy flees, but
make sure to pick up all the stuff they drop when they do."

> - Individual Noble: automatically surrender if an attack would
> otherwise kill (or wound?)

I like this. "I yield to your mercy!"

--
Rich Skrenta <skrenta@pbm.com>


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