Re: Smashes (was: Another combat factor)

Rich Skrenta (
Wed, 21 Sep 1994 17:42:05 -0400 (EDT)

> Actually the original example isn't bad. If you do the math carefully,
> you'll find that there are cases in which the 4:1 rule causes you to have
> your loses _grow_ as your force grows. In other words there would be
> situations in which you are either more likely to win or likely to suffer
> smaller losses by giving away parts of your forces first.

But that's not unreasonable. That can happen in the current system.
10 elite guard vs. 10 elite guard. Add a peasant to one side.
The peasant dies. "Don't come along on this mission, Johnny, it's
too dangerous for you."

What is unreasonable is if you add a peasant to one side, and a soldier
who didn't die before now dies.

Rich Skrenta <>

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