# Re: Smashes (was: Another combat factor)

Rich Skrenta (skrenta@pbm.com)
Wed, 21 Sep 1994 13:36:12 -0400 (EDT)

> Now that I understand what Carl is saying, I like the idea. Since
> there seems to be some confusion, let me re-state what I think Carl
> is saying (Carl, please confirm/deny that this is what you really mean!)

I was confused by this rule at first also. The floating-point
explanations didn't help. :-) So I asked Carl to describe the smasher
change in terms of the existing rules, and this is what he provided:

3. The chance that the attacker will score any hit against the target is:

A = attacker's attack rating
B = target's defense rating

A / (A + B)

The chance that the attacker will score a critical hit against the target is:

A / (A + 10 * B)

For example:

A (attack=90) vs. B (defense=45) A has a 2/3 chance of hitting B
at all and a 1/6 chance of
critically hitting B

A (attack=90) vs. B (defense=90) A has a 1/2 chance of hitting B
at all and a 1/11 chance of
critically hitting B

Also append to rule 4:

"A critical hit has the same effect on the defender as any other hit, but it
allows the attacker to attack again immediately."

```--
Rich Skrenta <skrenta@pbm.com>
```

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