Re: Smashes (was: Another combat factor)

Kevin Davis Connery (
Tue, 20 Sep 1994 19:00:54 -0700 (PDT)

> It seems like this throws things really far in favor of an arbitrary
> level of outclassing. Someone else on the list suggested weighting
> attacks to the attack factor (speed=af), which has a similar effect,
> but one which takes over more gradually, without the hard threshold.

Me <g>.

Continuous functions are generally far preferable to those with discrete
breakpoints; fewer strange boundary conditions. A log-type function
for example, rather than 'no more than n times', induces less probability
that some weird edge condition will crop up.


Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links